When under Minuet, Barrage work on one skill.
Printable View
20% boost should alone compensate for autoattack (given barrage fix). It's just that bard not yet get used to the new normal of their gameplay.
Empyrial arrow by itself gives significant boost to bard damage (ofcd 240 atttack - what can be better), paired with new barrage - it's a huge burst every minute. dot timer reset is just godly, especially if you can maintain timer reset of fully buffed dots.
There is a line in each skill that states whether it's a "Weaponskill" or an "Ability"
@Felessan
Iron jaws DoT reset doesn't work like that, I've already tested it. Also the 20% and the new abilities really don't cover it. Heavy Shot + AA does more damage than a Heavy Shot while under the effect of Wanderer's Minuet. Empyreal Arrow can be used around every 15 seconds which is about 5 AA so 240 vs 500. Sidewinder can currently be used outside of Wanderer's Minuet (not sure if it's a bug or a tooltip error). Wanderer's Minuet flat out sucks.
The thing about Multi-target DoT application, which really stands out now, is that it will constantly reset BL/RoD. With proper crit setup, this can be a rather decent increase. Additionally, with the change to how DoTs activate being adjusted by Skill Speed now, multi-target+RoD procs can be a rather significant difference if the group over all can handle multi-targets (e.g., tank can hold hate on all, other dps has AOE's and uses them effectively).
I don't know if it has been pointed out somewhere here in the OF yet, but BRD is broken right now. You will sometimes be unable to perform any actions after using RoD/BL until the timer is reset. At first I thought it was just servers being laggy, but to my surprise its an actual bug. Hope they fix it fast or we are fucked up on some DPS races when all we can do is run circles for 15secs.
I guess I wasn't imagining it.
Lately, at Lv. 56, I've been noticing that for some reason, enemies take much longer to kill with WM turned on, even if I use Empyreal Arrow, Iron Jaws, buffs, and my chocobo.
So I put it to the test and ran a few dungeons with my friend, who is a Paladin. The results:
1.) WM turned off while doing the opener and rotation I used to beat T13: always rank 2 out of 4 in the aggro charts, regardless of who the other DPS was. Enemies died very quickly.
2.) WM turned on and unleashing every powerful move and buffs on my arsenal: automatically plummet to number 4 in the aggro chart, unable to even out-aggro the healer regardless of what I did or how I switched up my attacks. Oh, and bosses and mobs took longer to kill too.
My conclusion is that at the moment, Wanderer's Minuet is a failed experiment by SE, and keeping it on will result in a DPS loss outside of training dummies.
So, use it for an opener, but otherwise just make use of auto attacks. cool. I wonder what ability is best used with barrage besides empyreal arrow?