BotD->gcd->geriskogul->the extend->jump?
why would we precast that
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BotD->gcd->geriskogul->the extend->jump?
why would we precast that
Yeah, no reason to pre-cast it what so ever as it's a 15s duration initially. Though, if BotD was at 30s, then I could see why you'd want to precast.
"Effect Ends" should only affect Enhanced Wheeling Thrust and Sharper Fang & Claw. That's what I'm wagering on and hoping for it to mean. You'll never know with the shady localisation that goes on sometimes in this game... Take Critical Hit Rating on IR and our actual Critical Hit Rating Stat. Two different things labelled the same.
Well, from reading other tooltips, I'm pretty sure it works the reasonable way: you're playing a game of keep-up just like some of the other jobs are.
Grats/Thanks Dervy on the new compendium of Dragoon Badassness
So...if I'm looking at this correctly (though admittedly, we can't tell since there appears to be a long animation for Botd that might make this tough to pull off)
HT(IR)->Impulse Drive(BfB)->Disembowel(BotD)->CT gain effect Sharper Fang and Claw (PS) -> Fang and Claw (Jump)
At this point, BotD should have 24 seconds (15s - 6s + 15s refresh) left.
(PH)TT->VT(LS)->FT gain Enchanced Wheeling Thrust
At this point BotD should be back to 30s (24s - 8s + 15s refresh)
So looking at this, unless you miss the effect of Sharper/Enhanced due to positional (or boss mechanics), on a stationary mob, we *should* be able to keep BotD up all the time right?
If so, then I guess you can just pop Geirs after the 1min recast of BotD is up if you so desire
EDIT: DIdn't realize Geirs reduces by 10s, I thought I read it wipes BotD. Say we add that after FT, with 20s left, it should be enough to last us through the re-application of HT->IDC to bump it back up to 20s ish?
Another thought regarding LS...
With BotD (30% buff) and PS (50% buff), it gives Jump a potency of 390. It's not that much of an increase to FT's 360, but I wonder if this sways things enough that it isn't always LS+FT
The mantra of DRG it seems....
"Everytime I thought I've seen it all, there's something new..."
Woot for more complexity. Will we ever double our buttons to 18? Probably.
the question will be how much jump action lock will last after they buff it in 3.0, and then if using it much earlier than you normally would in exchange for possible gcd clipping is worth it. if you lifesurge jump after chaos thrust, you'll be using life surge 4 gcds earlier; so you're using life surge about 10s early for +30 extra potency, but possible gcd clipping.
I think it's a game of keep-up, but one in which you're trading off between Blood of the Dragon maintenance and Geirskogul use. It looks like we'll end up using Fang & Claw or Wheeling Thrust every 4-5 GCDs, which means that we gain +15 seconds of BotD every 10-12.5 seconds or so. That surplus BotD can periodically be translated into off-GCD damage through Geirskogul, but the more often you do this, the greater the risk that you will lose Blood of the Dragon.
Seems like an interesting risk-reward scenario. Average dragoons can play it conservatively and rarely use Geirskogul, while top-tier dragoons will pop it as often as possible, even if doing so means letting BotD drop to 1-2 seconds (or letting it fall off entirely if the BotD cooldown itself is available again).