Hehe, I was gonna throw exactly the same joke into the end of my opening post but thought people may interpret it as me not taking the matter seriously :P
And thanks ^.^
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Really good OP.
The only part I disagree with is your conclusion's first paragraph which I quoted.
By the definition of immersion that you've offered, "To engage wholly or deeply; absorb," it's clear that the game is not 100% immersive simply by existing.
Examples:
1. Watching Netflix while crafting.
2. Making something to eat while held prisoner on a boat.
3. Reading the forums while auto running long distances.
You see, immersion as your definition details, is dictated by the level of involvement and focus required to master/enjoy the moment. That goes for reading, studying, watching movies, ect.
XIV fails at requiring skill/focus for an overwhelming amount of its content and that. Not instaporting, short airship rides or jumping, is what ruins immersion.
With that said, I wholeheartedly agree with your observation that personal responsibility to be immersed is something people should consider before posting on the subject.
As far as misuse goes, porting couldn't be a worse offender. An ability that lets you quickly travel from an area that's boring to an area you want to be in with only a slight pause can't possibly ruin immersion by definition.
For reference, this post is by a player with enough imagination for 50 people who can suspend disbelief indefinitely if need be.
*sigh.....*
http://en.wikipedia.org/wiki/Role-playing_game
http://en.wikipedia.org/wiki/Role-playing_video_gameQuote:
Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling.[8][9][10] Events, characters and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline
Immersion is a part of RPGsQuote:
The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests. The major similarities with pen-and-paper games involve developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
outher fail thread for inmersion
this people want waste of time runing point a to point b all day and everyday
for me inmersion= content
Your mom affects game immersion. That is all. Tank you. Please drive through.
http://en.wikipedia.org/wiki/Immersion
Immersion (virtual reality) - the state of consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment.
Immersion is a state of mind.
State's of mind vary from player to player.
There is no possible way to maximize immersion for every player.
Therefore Square's goal will be maximizing profits by catering to the majority.
If the majority of FFXIV players are casual gamers (players who do not have alot of time per gaming session to play), then that is who will be catered to.
If the majority of FFXIV players are hardcore gamers (players who have alot of time per gaming session to play), then that is who will be catered to.
This is the only feasible way to do business - cater to a majority.
If a business caters to a minority, they will not be in business for long.