This brings up a question for me, im a ps4 player and I have 2 raid groups, my main group is endgame heavy and 2nd contains good friends that I teach once lockouts are removed.
That being said, can the groups overall DPS boost or lower a players numbers based on how fast things die.
With my main raid im pulling lower numbers {75-100} then with my 2nd. Group of casual players
I listed some differences in mechanic handling
Dps in my main avgs about 470-500ish
Dps in 2nd ranges 330-400ish
Differences-
Main: my adds are killed first, I have downtime waiting for 2nd set to pop
2nd grp: same except son dies right before 2nd set pops
No downtime
Main: always tank swap during Hl/charge (why fix if it works mentality)
2nd grp: I solo tank and only swap if nec.Def on pul, off after rip and only reapply for rips charges.
Sorry for walloftext
