Don't think increasing the health pools will do much good. It's already been done once before, when hunts first came out.
There are several reasons why it sucks to party up for hunts.
1. Sometimes I'll shout several times and never get invites.
2. When I pony up and take a leadership position, often times I'll continually invite people who are shouting. As soon as I send an invite, after only a few seconds, they've already been scooped up.
3. Now put all this together when your average S rank stays up for very short periods of time thanks to people who pull early. More and more people rush in, doing more and more damage. Trying to invite people starts to really suck up time you could spend alternatively dealing damage or healing, trying to rack up hate.
Having it all based on enmity just kind of sucks because of all this. I think the best way to go about it would just be to lower the threshold required to receiving a good "grade."
