I am sitting about as tight as my inventory space is right now!
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I'm sorry, but this really seems like a convenient excuse at this point in time. Inventory and Storage space is already tight and with Heavensward coming up it's going to get even worse. The only thing we have to alleviate this is the purchase of 2 more retainers for additional monthly fees and that seems rather unfair considering how much more equipment and more classes are being added to the game. Let's not forget quest items like Atma, Alexandrite, etc. that people are storing for relics, materia that people are storing for upgrading gear, etc. If we're going to get fed the "only so much data..." excuse over and over again maybe it's time to sit around and talk about possible solutions to this problem? I mean, you already take away the possibility for us to use other characters as pack mules by not allowing us to mail items to our own characters on the same account for "RMT purposes" though that hasn't really dissuaded them.
So basically for the foreseeable future we're stuck with event items on us.
If SE doesn't want to update the armoire then at least make everything free on the Calamity Salvager. I don't care if items are cheap there, this kind of stuff shouldn't be a gil sink.
It's annoying that when SE finally added the Armoire as a furniture for housing they then proceed to not make new event items storeable.
This is not an acceptable answer when every update adds more and more new items to the game. If storage is such an issue, then wouldn't it make sense to reduce the number of items overall? Some craftables are frankly absurd; the Valentione's cake added in this latest patch requires fifteen items to make: Three clusters and two each of six different mats, four of which have to be crafted from still MORE items (several each of 5 unique materials, and 8 shards).so just making this ONE ITEM could potentially take up twelve inventory spaces.
The current storage system is completely untenable for anyone who enjoys both crafting and glamour; I only save glamour items for Monk and White Mage, but I've got all three gathering classes and I'm working on my last two crafters to fifty, and between gear for everything and all the random mats I have all four retainers full to the point where I'm having to make hard choices.
I'm sure the talented programmers behind this game could come up with a solution if they'd take some time off from adding new things, and rather turn their efforts towards accommodating those we already have.
This is really quite pathetic o.o
I'm sorry SE but you plan the items from these events in advance then find out afterwards you can't store them and don't warn the player base that they won't be able to store them for the forseeable future..? I mean, come on...
I honestly do not see the storage restriction differences between the Calamity Salvager and the Armoire either. Neither keep track of SB or other individual things like that. All they keep track of is specific yes/no flags (did the person unlock it or did the person store it, respectively). If it's too hard to manage both then how about combining them into a single system? Either have everything rebuyable if we've ever gotten it or have everything automatically freely retrievable from the Armoire.
I don't care which, personally, but either option would be better than this current mess.
PS. And seriously invest in better servers! You guys were using similar excuses for things in 1.0, promising that 2.0 would be sooo much better, yet around and around we go, again and again. The programming's too convoluted/restrictive, the data's too much, the servers are at capacity, etc. You have a cash shop, with many customers (I even bought something for a friend there just a little while ago), you also have additional services like weddings and extra retainers. The money is coming in. Use it where it's needed before worrying about what's wanted. What's needed is basic infrastructure improvements and they need to be in by yesterday. Look at all the content you're planning on adding with upcoming patches (Gold Saucer is sure to hog a lot of space with new items for one thing!) and the expansion which will be here in just a couple of very short months. You don't have time to put this off any longer.
It's really a bad sign that you guys are already at the limits of your data storage in one year of the game's life. The Armoire can't even contain that many items for this excuse to be understandable (I don't have all the items, but on a rough esteem, they're less than 100 or around that amount at most). The whole inventory system is struggling to manage what we already have, nevermind with the incoming expansion.
This brings back at the thread I made about the armoury chest. With the three new jobs we'll be at 23/25 occupied slots in the Armoury Chest Main Weapon tab. Soon we won't be able to change to all classes without first making a trip to the retainer. This data storage issue needs to be addressed and fast!
I'm sorry but as someone who has programmed for a living that statement seems quite.... silly. An amount of data the Armoire can handle... really?
I would rather just have the truth. That it is of the lowest of the low in priorities and they keep forgetting about it.
Armoire data is only accessible from inside *very* small housing instances and should not impact the majority of the world (ie lag) It should just be a simple small database that should be easily added to. You know.. like just flipping the switch or turning a "flag" on. It's not like they are physically storing each item. Right?
SE will fix the problem - by not having anymore gear from events :)
I hope the fix come real soon though. The space really taxing on me especially since I find it quite a surprise that items from past events are still unstoreable. ^^;