Honestly the game needs content period. I personally don't care if it's instanced or not as long as it's fun. Yes there needs to be a balance of both but right now we just need content.
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Honestly the game needs content period. I personally don't care if it's instanced or not as long as it's fun. Yes there needs to be a balance of both but right now we just need content.
Instanced Content > Open World content.
Honestly, playing a lottery to be in a lottery? No thanks.
I dont see why this would force the whole game to be instanced. It is important for certain endgame to be instanced so that you dont get a cluster f!@# when doing it. Notice i wrote certain and not all. i dont want the whole game to be instanced, i just dont see why you think it will have to be.
I'd argue that the majority of worthwhile equipment obtained in FFXI before abyssea was in instanced areas. Let's face it. Fighting for claims is frustrating, no fun, and a waste of time I'd rather be using to kill whatever I'm waiting for.
Lol your sig looks very inappropriate if you only see the top half.
But on topic, It's not a claim war issue that we're discussing here. Both systems have the same exact "claim" requirements for loot. It's balancing and griefing that becomes an issue with this system, for open world content.
I have yet to see anyone explain why this system is better than our current one. I understand many will not agree with me and are in favor of the new system, and I'm not trying to convince anyone to agree with me.
Edit: If anything, I'm hoping someone can convince me to believe that this new system is in fact better than what we have now. The chance of them changing their mind on this now is highly unlikely I'm sure.
Why not just change the claim system for instanced content and leave the open world one as is? It's not like it's impossible everyone could attack stuff in besieged or campaign regardless of party. Just make the loot drop in a chest at the end of the dungeon or something if thats the issue.
I really don't want instanced content to be the only thing the game has to offer.
These are my sentiments exactly. The only open world content I'd like to see is stuff like Campaign where players have to work together and get rewarded based on contribution. I have a LOT more fun knowing I'll actually be able to do something instead of sitting around hoping i get the chance to.
About rage timers, it's basically a "Soft" time limit like what you have in instanced content. It makes it easier to design fights by making set time a factor so the difficulty can be adjusted accordingly and you avoid "18 hour pandemonium warden" situations.
This decision may have had a significant impact on the poll results for this question. Just like the question before it, it asks "If the current target claiming system were done away with."Quote:
10. If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?
* "Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.
I'm sure many would have still picked instanced content regardless of the claim system, but I wonder what the results would have been if we had an option to keep our current system.
Well...I wasn't commenting on that, if you couldn't tell.
My guess as to why they're changing to a system like this is because of this:
I know I've seen people post of mob stealing in this game by bots. So think about it. When you use an ability on a claimed mob, your cooldown timer isn't consumed, allowing you to spam an ability until the exact moment a person loses claim for some reason. With this new system, the only way you might be able to steal "claim" for drops is based on dumb luck, if anything at all.
This is my guess. But whether or not it's correct is dependent on the specifics of the new claim system. On a side note, it's easier to help some dude biting off more than he can chew with the new system.