+1 for OP, great write-up. (Dat derailed thread though...)
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+1 for OP, great write-up. (Dat derailed thread though...)
I noticed this first when I was playing on SMN (well experienced) and I finally got to run with another well experienced BLM. The upkeep on the BLM was amazing throughout the entire fight, staying on par with me and surpassing me on pretty much each turn.
BLM is outclassing SMN in all of these fights and they don't need assistance from any other class. SMN needs at least a Ballad here and there to stay competitive.
The Summmoner should never be as good as BLM purely because of Raise. I do wonder how people get 485 DPS on T10, 450 on T11? That is again very hard to believe. On T10 I limit break and parse around 410-420. No battlevoiced Requiem. On T11 I killed it for the first time yesterday and ended with 380. This was because it was my first kill and second I had a great portion of the game where I couldn't even hit the boss when having the spread for missiles. It will probably be around 400 next time around. I see Kairi is the one making this claim. I have played with you and by no means were you doing vasts amounts of damage more. Sometimes I was even in front of you at the end. You do have quite a bit of pentamelded gear, but to do 60+ DPS more when I have noticed only a minor difference between the two of us with you being slightly better, I find it hard to believe. I also did not know that you were an experienced summoner. I've never seen you on it
You can ask any of my static members if you want proof. Also, I don't remember you ever doing more in the two or three runs we have played with each other ? Not mentioning names, I was still doing more DPS than people with I130 weapon. But let's not derail this topic with more bragging, shall we ? :)
Also believe it or not, Summoner was actually my main in Second Coil.
There's also a few reasons why you wouldn't be pulling these numbers. On T10, Are you saving up your buffs for the adds and triple flaring them with Raging Strikes and Ethers ? Are you placing thunder 1 on all four adds ? Are you using swiftcast everytime you get a wild charge ? There's a lot of reasons why you wouldn't be doing better numbers but I don't feel like going into detail since this topic isn't really about that and stuff like that should come naturally anyway depending on player skill.
There is no doubt in my mind that you are a fantastic player but to me it always seemed like you had the edge over me, but by a small margin. So to see you doing 70 DPS more is huge. But you are right, let's not derail and hope the SMN issues get addressed because they need to be. I'll try and record our kills next week and ask you for feedback. Always willing to learn ^^
lower the manacost from dots by 1/3 would maybe work out pretty good but lower the costs by a high amount and/or giving a dmg buff aswell would end up in smn being op as shit.
QoL changes I'd personally be happy with:
1. Change the amount mana restored from Aetherflow to 30%.
2. Slightly decrease the amount of mana our dots cost.
I quite liked this idea, although I still got my hopes up for a future job with an actually targeted Refresh (such as RDM in XI), not unlike a NIN's Goad.