At this point I don't care what S-E adds or removes so long as it results in DmgAtton playing something that isn't this game.
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At this point I don't care what S-E adds or removes so long as it results in DmgAtton playing something that isn't this game.
I think the 3 times before lockout is pretty well thought out. It leaves room for some mistakes but still makes one think bit ahead of time before queueing.
I never had actual problem or annoyances with DF system before the patch, but as I see many other has had issues with it so this lockout system is very welcome change.
And... even if you happen to fail the 3 times, it's only 30min ordinary penalty. I was prepared for something like instant ban until daily reset. :D
The only issue I have with the lockout system is when you are in a cutscene, and are unable to do anything but withdraw, unless the cutscene ends fast enough. I've been behind on my story missions so I've been catching up on them, and while doing so I like to sit in queue because they aren't exactly instant. But they have a habit of popping the immediate a cutscene starts that winds up lasting longer than a minute. This has happened 3 times, all separated by hours, yet even still, after the 3rd withdraw, I was locked out for 30 minutes.
That in itself is just stupid. I can understand the lockout system being made to prevent people from trolling queues by queuing multiple times without ever accepting in short bursts. However only 3 withdraws at any point throughout the day, after the 3rd, you will always get a lockout? What does this do exactly but act as an annoyance for people who are actually trying to queue legitly?
...for the umpteenth time: it's called collective punishment. Yes, you have to think about others; no, your actions don't only affect your own self. It's an MMORPG, you share the world with actual flesh-and-blood people on the other ends of the line. It's always been like this, it just wasn't apparent because most people didn't give a damn and just did what they felt like doing. Caused a lot of issues, hence the system now.
Yes, there is ready check, please use it. On a more general level: there's communication, please use it. This is a social game, don't isolate yourself. And especially if you're going for something as a full premade party...how are you not aware whether your FC/LS mates, your friends are ready, to begin with? Don't you guys...you know, talk? Consider how much time you have, make sure you're the class/job you want to go as - how so many people fail something as simple as this three times, so quickly and so often, it's just beyond me.
And last but not least, why is everyone acting like 30 minutes makes the world end? It's typical DPS queue time (which might be even much longer, especially now with everyone ninja-ing). Besides, there are tons of other things to do in this game outside the DF as well.
You were punished for lack of situational awareness and also causing 3, 7, or 23 other players to have a que failure. That is a risk everyone takes when doing story, levequests, fates, hunts and crafting. If you are worried about strike 3 don't start doing something else that takes time while in a que when you already have 2 strikes.
By the way cutscenes. 99% of them can be skipped, just press Esc. "You can watch it in the inn" - sounds familiar? At least story CSs don't require a party behind you to have the same atmosphere. (And I do hope some of those not wanting to let people enjoy the game in dungeons run into this at least once. Serves them right.)