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A question from a distraught dragoon friend:
Is the development team looking into why DRG is the only class with a lock animation (Jump animation) that is dangerous in most fight scenarios? Does the team have any plans to alter this or make other implementations?
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Will the "ninja-music" from the dream of ice trailer be used in game?
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When will free companies be able to build workshops in their basement and start working on their FC Airship?
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Will others who have contributed to Final Fantasy soundtracks in the past, like Takeharu Ishimoto, Kumi Tanioka or Gackt be given a chance to show their talents in some of the future content patches?
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Is the Cloud of Darkness the only former final boss who shows up in XIV, or can we expect more? (as a crossover with Dissidia maybe?)
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Are there any plans to add DoM gear to be obtained with Odin's Mantles? Or more Behemot gear?
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Is it possible to have us save glamour to a job rather than on a gear piece? This way our tanks/casters/healers don't look the exact same.
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Can you tell us if you decided to continue with the current class/job system?
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Will you be adding more features to the FC Menu? Like a Raid manger to organise Raids for FC members?
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Are there any plans to remove the aspect on housing where rare, expensive, items when taken up break? Instead of binding to player they bind to the house and renders it impossible to upgrade or change housing plot.