I would love it if Illusionists were introduced to the game. Harnessing elemental/weather effects for their attacks. They were really nice to play in FFTA.
Printable View
I would love it if Illusionists were introduced to the game. Harnessing elemental/weather effects for their attacks. They were really nice to play in FFTA.
No, Rogue is Thief.
Proof
Written proofQuote:
Truthfully, I wanted the job to be called “Thief,” but the development team wouldn’t have it (laughs). You see, there are guild headquarters in each city for all of the different classes, but if we had a class called “Thief,” it would have to be some kind of underground organization since it wouldn’t make sense to just be out in the open and it would be difficult to include in the main scenario. I told them, well, Limsa Lominsa is a port town and it was once overrun with pirates (laughs)…. but as Thancred pointed out, to properly organize it, the guild would have to be recognized by the nation at least to some extent, and it would be strange if they kept calling themselves “Thieves.” Also, the dual wielding nature of rogues is a form of martial arts that has some respect among Eorzeans, so we intended Rogue to be the Thieves of today.
The English translation goofed, Naoki never said "job" but the English shows that he says that.
This is something I would love to see as well.
Outside of that, I long for a Red Mage.
I'm not sure what makes them think a rogue class is any better in terms of that... it's practically a synonym. It's defined as a dishonest and unprincipled person. It's merely less specific in terms of HOW they are dishonest, as they may or may not steal.Quote:
Truthfully, I wanted the job to be called “Thief,” but the development team wouldn’t have it (laughs).
Drk, I want a class with a two-handed sword.
Class? Fencer (leading to Red Mage (DPS (maybe a little support)) and Mystic Knight (tank).
Job? Time Mage (DPS/CC or healer from THM) or Geomancer (DPS from CNJ).
Otherwise would like to see a Knight class leading to Samurai (tank) & Dark Knight (DPS) jobs; A Musketeer class leading to Corsair (DPS/Support) and Chemist (Healer) jobs; A Flayer class leading to Beastmaster (DPS/Tank) and Blue Mage (DPS/Support); And of course a Ranger job coming off of Archer.
Beast-master / Tamer (with no less custom options than pet class in wow, meaning. Option to name pet, own skillsets etc, maybe even some gear)
Blue Mage
Mystic (disciple of Magic)
-Weapon: Handball
-Job: Geomancer
-Role: Healer/Support
-Similar to FFXI geomancer creates auras to enhance their allies or debuff there enemies.
Flayer (disciple of magic)
-weapon: Whips
-job: blue mage
-role: dps/support
-instead of Learning spells while they level they learn spell slots instead, and similar to FFXIV they learn a large selection of spells.
Warder (disciple of magic)
-weapon: runes
-job: Red Mage
-role: tank
-uses enspells and spike spells to tank basically a rune fencer from Ff11 and a redesign to red mage to fit the class system.
Considering we're short on FF jobs that can fill the role of tank, I'd volunteer BST to be a tank rather than a DPS job (damage split mechanic).
I'd probably hold on job requests until we get more info on 3.0 and what they plan to do with the class/job system. Supposedly Yoshida is looking into either doing some major adjustments or an outright revamp. Now whether this means the classes will be altered to be more like arcanist (abilities leaning towards two possible roles) or whether they're changing the entire class/job dynamics remains to be seen.
Dark Knight, Corsair, Samurai, Blue Mage.