Congrats to everyone that's gotten the kill. Very, very awesome.
Is it gay that I was giggling when I saw Mog's video? Maybe don't answer that. :D
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Congrats to everyone that's gotten the kill. Very, very awesome.
Is it gay that I was giggling when I saw Mog's video? Maybe don't answer that. :D
When we did Batraal we had no one die and the mages had plenty of mp... Like I said it's all about positioning and mp management. Once you're able to grasp those two it's pretty darn easy. We also had two chests pop. One gold one and one silver. Grats to you guys Daeva LS.
They don't need to nerf anything. People just need to learn to adapt to the changes that were implemented. Although in my opinion the hate alg and mp costs will eventually change I personally hope it doesn't.
Video soon!
Bosses don't need nerfs, they need additional design to account for over-stacked parties. That's all... if they were to reduce numbers to the point where mistakes could be made without consequence, encounters would be pretty trivial
(although they could go the route of making some things more accessible while still having certain hard mode bosses, i.e. Ultimate Weapon, to still provide long-lasting challenges for the more hardcore audience... but that's another topic altogether)
The party composition is what scares me the most: It has pigeonholed certain classes as the "easy-mode" way to beat the Darkhold. Does anyone want to go the hard way? No. Not in a timed dungeon.
Thus, I as a Lancer, am screwed.
GG, Square.
Yup its possible but only if u wanna prove that you can do it with pure close range DD. With Ogre its a bit harder to with close range DD than Batraal. Batraal is only annoying because of its adds and temp immunity. Archers were mainly used to **********, unlock Blue Circles and quickly attack Batraal from standing in one area, also the add group mages can stand in one place, outside of batraal, and heal add group.