I agree, it's like they can't think of any cool weapon designs so they'll just make everything super flashy so that we don't see what they look like behind all the glow.
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I agree, it's like they can't think of any cool weapon designs so they'll just make everything super flashy so that we don't see what they look like behind all the glow.
I would just like a toggle.
Then again, I should probably get a tacky glowing weapon in the first place.
I think the glow effects are cool and a good way to show upgraded weapons.
I enjoy the glowing effects to a certain extent, such as the fact the colour is the same as the soul stone of the job you have it equipped too. However I do agree that there should be a toggle on/off for those that don't want it or find it too obnoxious/immersion breaking.
It would be nice to see redesigns for other jobs but as we see every update pld is SE's little baby and gets everything special. It got changes to it's sword/shield and they look better but every other job(that I can think of seeing) just got a color change. Also some weapons, like the blm staff, when sheathed looks like poo, the animus made it look better by making it look exactly like damaged one you use in the quest(funny how a damaged version actually looks better then the finished version). however this was just adding silver to the black spots. When you unsheeth a blm weapon it comes alive, the ball glows and the metal takes on a different color and seems to be alive. it's very amazing work. and then you get animus and it all gets hidden, and you get an ugly color scheme, that doesn't even reflect the now pink/yellow nature of the weapon. also Pink is in every blm relic weapon purple and yellow are not so if anything we should have a pink glow and not purple.
Elemental glows on primal weapons is something I've wanted to see ever since Levi weapon's bubbles. It fits.