This problem is a necessary evil due to a little short sighted game design in my opinion. Those 2 dungeons form a road block to anyone who hasn't cleared them yet, a pretty significant one at that. In order to clear them they need help from people who have already done it (most likely) and being so heavily CS orientated it's boring to those who have done it 50+ times. Without their help though we would have people getting stuck at a very early stage of the game and SE clearly can't have that as players would quit.
They shouldn't have done the cutscenes they way they did, one long one at the end would have been better in hindsight but it can't be changed now. Ultimately I don't think there is an easy solution to this without radically changing the dungeon (by making them solo or fundamentally reworking the CS) so newer players will forever get these two dungeons ruined and it's not really the players fault, from either side of the argument. I do this roulette every day because it's 100 myth in about 30 minutes, Brayflox is faster but I like a little variety personally and I can do it on lesser geared jobs. If I was forced to watch all the CS I simply wouldn't do it anymore as it wouldn't be worth the time unless it was helping friends.
