meh, i do remember beseiged in xi, it was just one big lagfest for me =\ i liked the idea though
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meh, i do remember beseiged in xi, it was just one big lagfest for me =\ i liked the idea though
Here are some things I put in a thread on the Company Forum of how I hope the Public/Grand Company system works, a lot of which was based around the idea of Campaign but then built upon:
http://forum.square-enix.com/ffxiv/t...at-do-you-want
Grand/Public Companies
I would like the Public Company system to use FFXI's Campaign system as a starting point. With this we choose to pledge our allegiance to a nation and in return we start off at the bottom rank for the Company. We can work our way up the ranks by taking part in missions and campaigns against enemy troops. As we move up the ranks greater rewards are unlocked and more challenging missions become available to us. A new monetary system called Company Credits could be used within the system and as rewards for taking part in Company activities that could be used for buying temporary items, new exclusive gear and weapons and upgrading the Company House.
Now for Content:
Quest Hubs/Camps
First I would like the feeling of a constant war with skirmishes taking place all over the regions. I was thinking the New Quest Hub Camps could serve a purpose here. Each region would house a Beastmen Stronghold and the Quest Hubs would act as the territories we would fight for in between. Lets say there are 5 Quest Hubs per region, these would have to be attacked or defended depending who had control of them. If your nation had control of it then you would need to defend it from Beastmen attacks, if the Beastmen had control then you would have to take the fight to them. Each Quest Hub could offer exclusive quests and missions while under your control. These could be anything from Recon missions locating enemy troops, rescuing kidnapped NPC's that were taken during the last attack, even gathering rare items to help turn the tide of battle.
The Quests Hubs defences would have to be maintained, think of it like a HP bar and when it gets to zero we lose the Camp and the bonuses that come with it. Bonuses while under our control could be anything from cheaper anima costs to teleport to the Camp, cheaper Chocobo rentals, larger variety of temporary items to boost your character during battle, favourable synthesis conditions and so on. The enemy objective is to take the camp and as such they will try and wear down the HP bar of the camp, to stop them we must stop them getting to the camp and actually attacking it. They can even have troops that can run in with bombs that we have to take down fast before they get to their objective. When we are on the attack then we must try and take their camp by wearing down it's HP bar to bring it under our control.
While all Quests Hubs in the region are under our control this would allow us to make an assault on the enemy Stronghold. This would be a very difficult battle and would require a huge group effort from many people, a lot more than 8 put it that way. If we could finally topple the Beastmen NM then even greater rewards and Bonuses would be granted to the whole Company.
Each Quest Hub would have it's own NPC army and leader which would assist in the battles. Their numbers and usefulness would depend on factors outlined below.
DOW/DOM
Their part in this is obvious, attack and defend the camps in large scale skirmishes, these battles would last between 30-60 mins. The leader of the Camp would call out the mission, if the enemy was not on the advance we would take the fight to them at the next Quest Hub under enemy control. If the enemy was on the advance then we would start preparing our defences and get ready to defend the Camp upon the enemies arrival.
The Battles would be like a large scale Behest but not with the silly claim rules and 8 person cap on the amount of players that can take part. As many players that want to take part can, this is a large scale battle. Upon registering for the upcoming battle, you will be able to buy temporary items to be used in the battle to boost your stats, the lower your rank the higher the boost. This will allow lower rank players a chance to assist in the battle by boosting HP/MP and attack stats to that of near a rank 50 but will not gain them all the skills that a R50 would possess but they can still chip away at a mobs HP bar and take some hits without getting 1 shotted in most cases.
Each wave of enemies faced would have a NM leader with them and they would be much tougher than the rest of the troops that come with them. That is not to say the normal enemy troops are a push over, there is a reason this is a large scale battle and the mobs would not drop in seconds, they would have enough HP to keep a full party busy for a few mins each.
Though the benefits of partying up for this are obvious it is not mandatory and solo players can still contribute just as much. The claim rule will be abolished for this content so anyone can fight anything and not have to worry about SP/EXP. SP/EXP will be distributed at the end once the battle is over or if you can not wait until the end talk to the NPC to jump out and it will be awarded then. Your SP/EXP total will be worked out on many factors of how much you contributed to the battle as a whole. So how much damage you did if you are a DD, how much damage taken if you are a tank, how much you nuked/cured and buffed/debuffed if a mage and so on, these will be balanced based on your class to keep things fair. So if you did very little during the fight you will receive less than someone who went all out and did a lot to help fend off the enemy.
DoH/DoL
Lets not forget Crafting and Gathering Classes in all of this. Crafters could be used to make supplies of new weapons and gear for the NPC armies. Blacksmiths forging Blades, Culinarian's cooking up treats to boost morale, Alchemists brewing potions and so on. Crafters could even repair/build defences while the Battle Classes defended them.
Temporary items that the DoW/DoM use could be crafted by the crafting classes and the amount available to them would depend on the supply that the crafters had produced.
Gatherer's would gather supplies to keep our stock levels high so Crafters would have what they need to produce what that have to. Gatherers could also have missions to retrieve rare items that could help turn the tide of battle.
While on attack missions crafters could work on destroying the enemy camps defences to bring it under our control while DoW/DoM fended of the enemy troops trying to attack them.
Then there could be group crafting and gathering activities in the regions capital like building ships for Limsa's fleet and cannons for defences. Maybe even a group effort to provide our leaders with the best and highest quality Armour possible. Miners could have excavation sites where they could dig up special materials used by Companies to power their big weapons.
There are lots of possibilities for the Public Company system and I am sure some of you have even better idea's that SE could use.
Oh, I did, I assure you.
You wrote:It's called reading between the lines. You obviously have a strong distaste for anyone using FFXI as a reference for something good to be used in this game as well. You dismissed even the idea behind what the OP was saying.Quote:
Oh look, it's another "Make this game FFXI" Thread. Awesome.
You know what other game already has Campaign? FFXI. It's pretty good too, you should try it sometime! You won't even have to wait to play all the glorious features you're asking for!
Then you said:
Just because some people beg left and right for exact copies from FFXI does NOT mean that there aren't some strong core examples of what good content should be. Yes, you realize FFXI is a good game. However, I would rather draw ideas from FFXI than WoW because, as you said, SE made FFXI and we need to show them what content we really enjoyed so they can be sure to add something along the same idea into this game. Especially if there is going to be a war.
Perhaps you should read it again?
Here you go:
OP clearly does not want it copy and pasted, but there's only so many ways to go about an in-game war. They want it with territory battles against opposing factions. That's what a war is.
I, for one, want something more intense than Campaign. As fun as it was, and it was very fun, I'd like to see large mobs more often being used. I want to see Magitek Tanks rolling in that we have to destroy. I eventually would like to see our own magitek implemented where a player can hop into a big magitek suit that has it's own abilities and take part in the battle.
I typically read entire threads before posting a response. I'm not this time, so forgive me if I'm duplicating.
I've always found reputation factions to be a good way to spend time between other goals in MMOs, and I think implementing a version of them (like this) would help us fill in those gaps wonderfully.
Yeah with addition of Magitek Armour they could do great things. Crafters could build these weapon in Group Crafting excersises and maintain them. Gatherers could gather the mats needed and fuel and weapon sources. DoW/DoM could use them to take down enemy defences and defend them from enemy attacks in large scale battles.
I hope SE have got their server issues sorted because this could be great.
Unfortunately, if they had their server issues sorted already we would have gotten /lsmes and linkshell stuff confirmed, but we haven't :/ I really hope they do all of this stuff right after the battle adjustments because there are a lot of things that could add to the game but they can't due to server issues. :c
And this is a company whose logic is not the same as yours, or the same as the West's. They were bound to forget something important like, oh...finishing the goddamn game. Who are you to say they were going to implement the good bits from XI?
I'm not saying copy/paste Campaign directly from WoTG FFXI. I'm suggesting that a system similar to it be implemented for Grand Companies that provides a constant feed of content that does not get old as easily.
It'll be a bonus if they actually implement a real, running war between Eorzea and the Empire using this system.