I'm all for removing it completely but i would be fine even if they just cut the duration in half.
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I'm all for removing it completely but i would be fine even if they just cut the duration in half.
They should just give us artillery aetherytes that we can call in to fire on a location, then teleport to the location, finish the quest, then exfil via Cid's airship.
I prefer mobs having a variety of ways to torture that can lead to actual deaths.
20 seconds for starters, and then if you're unlucky like I am, you'll get another stack on you just as it's about to wear off. Back to there is no good reason to have mobs inflict this in the first place.
I'd be totally fine with the mobs attacking you and doing damage as I think that would keep people from loitering on their mounts in a pack of high level mobs, but as it is now, the heavy effect is just an annoyance.
I'd much rather they just geared heavy to work according to ilvl. I'm sure a fresh 50 walking through the beastmen strongholds is still relatively vulnerable to heavy and possibly dying to a group of enemies. I like the idea as it discourages low levels running through the entire world map on their chocobo because beastmen can't keep up with them. But when you run through an area as a i90 where the enemies (lv 41 in particular) can barely even break 3 figure damage totals and you regen for more than they can hit, heavy has absolutely no point as it doesn't hinder you in anyway other than the irritation of taking longer to get where you want. If that is the case just make it so mounts can't enter beastmen strongholds and the like.
I'd rather it just do greater damage and potentially kill me than the heavy nonsense.. theres no danger only annoyance
I've always thought about it like other FF games with open world content. randomly being pulled into battle.