Click your less used keys?
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But of course :). I still have to click activate a bunch of them - but i tend to not want to do that during certain moves to prevent trip ups.
So in general i am curious what kind of skills do you trigger by clicking and which ones do you trigger via keybinds.
At the moment i lay out most of my defensive cooldowns below WASD for easier access.
Put my high use combos from 1 to 6 (BB, SE,SP).
Overpower and Toma on QE and Provoke on ~
R & F tends to change from time to time depending on my needs as with the Mouse 4 and 5.
The damage reflected is how much you would have done, but for some reason it happens with Flash too.
Me and another Paladin took the same amount of damage from it despite that our gear was different. We had Curtana in common.
Then when he +1'ed his Curtana and I didn't, he took more damage from it.
One can only assume that the amount of damage is proportionate to the enmity generated by flash.
While I would like to throw many combos out, I'll stick with a sequence that focuses on using all 3 combos: BB, SP, & SE.Quote:
Question: I have pulled the mob and I now have aggro. What combos should I use after I pull?
Ask yourself these questions each time going from 1 to 3; you will find deciding what to use after the pull much easier.
(Aggro = agro = threat = enmity)
Main Tank:
1. Do I risk losing aggro to another party member on my target?
Yes: Use a Butcher's Block combo.
No: Proceed to 2.
2. Does my target have the damage reduction debuff applied?
Yes: Proceed to 3.
No: Use a Storm's Path combo.
3. Does my target have the slashing resistance debuff applied?
Yes: Use any combo you want (apply debuffs if they're about to run out via SP/SE or gain extra aggro/do more damage via BB)
No: Use a Storm's Eye combo.
Note from the Poster: It is another way of looking at the "priority list" Paikis mentions earlier in this section.
Disclaimer: This method may not work for everyone, and if there is another way that works better for you I encourage you to use that instead.
Off-tank:
Quite literally, a rotation between SP/SE to keep debuffs up on the target.
Start with SE first though, so both you and the main-tank can gain more aggro/do more damage with their attacks.
Be sure to have Provoke/tomahawk ready to use in case an add slips, MT dies, or you need to tank swap.
Use Ctrl/Shift/Alt modified binds, works like a charm; you may need a bit of adjustment time, but it's worth it. I even went as far as to reassign Caps Lock to Shift since I was constantly hitting it on accident (who ever uses Caps Lock any way!?).
Current binds are F1 F2 M1 M2 F G (no Mod)(Shift)(Alt) ` 1 2 3 4 5 Q E R T and I have enough room for more than every ability on every Job with room to grow.
What I really wish SE would do is allow for modifiers to be added to macros to cut down on Hot Bar real-estate.
You moved Flash to the "optional" category and replaced it with Internal Release, but you didn't change the commentary/explanations. Might be a bit confusing for someone reading it from scratch to see the Internal Release being discussed in how it related to Berserk and Overpower.
But flash does have the advantage of not needing to target for use, though situations where that is required aren't common. It's helpful when I'm on a controller and I need to grab aggro quickly I'd flash and use the GCD to find the monster instead of tabbing through 5, 6 monsters first to throw a tomahawk. I'm fairly new to tanking but so far I've used it as OT on Cad split, Thornmarch to grab GLD and MRD instantly since they spawn next to each other and Rotten Eyes in CT.