If you don't have the time, then why are you even playing an MMORPG since MMORPG's = Time to gain things. If you lack the time, then you need to stay away from Online RPG's, IMO.
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Not impossible in a virtual world where everyone has access to the same resources. There are ppl in my fc donating millions to the housing others who don't play as often donate what they can. its collaboration that's all. the close mindedness of the population is disgusting really. everyone can obtain a plot the only question is the time and energy they are willing to put in to do so. Hence the challenge.
You know something, I just love these asinine posts like this. I love how people forget that the 'Casuals' that would enjoy housing and its like are ilk majority compared to the 'Hardcores' and are also the ones that SE is making the majority of their money from. I mean lets be honest, this game has no real innovations going for it, its raiding, if you can call 8 mans really raiding, are a joke, its leveling was screwed up till 2.1 once you level your first class to 50 and maybe bit of a second one, making you rely on mindless fate grinding for best xp per hour; and the crafting while a breath of fresh air compared to most mmos has been purposely made pretty useless outside of consumables as of late now that housing has ridiculous pricing which in turn neuters the furniture market before it even gets to stand on its own two legs. So tell me, why would you want to turn away players whose subs could be used to further develop content?
I think this kind of proves my theory about the defenders of these prices. If you equate time to difficulty it speaks volumes about your ability to actually perform difficult tasks.
I play mmorpgs to enjoy challenging content with groups of people. Such as dungeons, pvp, and even raids. The time required to achieve something should be the time it takes to improve yourself and clearing the content at hand. In short, the only gateway should be the task of finding out how to defeat the adversary at hand. Not endless timesinks. If you haven't noticed mmorpgs are moving away from time sinks while focusing on creating difficult encounters. I don't mind if a boss takes 4 months to figure out how to defeat. I do mind if I have to grind a certain mob 16 hours a day every day just to be able to challenge said boss. Time does not equal difficulty.
Basically what I'm saying is.. I want something that is actually challenging. Not trivial tasks that just take up a lot of your time until you can accomplish it. I think you should focus on farmville and leave online rpgs to those of us who want to try our hand at a real challenge. I heard it takes awhile to get far on it. Might be right up your ally. ;)
please go back and take that remedial macro econ 101, your professor is crying.
buyers on the market aren't npcs, they are actual players, you are not generating money when selling on the market, and in such a small system where there is little real demand for goods being traded on the market, it will not be pretty when you drop a huge deflationary force on it.
I think at the end of the day, this is the real underlying reason for why everyone is mad. It's natural for an ongoing MMO to want to draw out its customers paying subscription fees for as long as it can... but usually it isn't this blatantly obvious. All these limits and delays in the game are shattering the illusion. Now it's clear that SE wants you to plunk down at least 3 more months of money to them before you have a hope of housing.
As some others have stated, it would've been smarter to make the land more affordable and to instead make the housing itself and the furniture more of a focus for gil sinks. That way you'd actually have a market for people making/buying furnishings and/or buildsing structures because so many more people would actually have housing to put them in.
You just explained how because you have the time it is LESS challenging for you yet here you are claiming this is great content because it is so challenging for you. I bet your not willing to play less and try to accomplish the same money making feat to make it more challenging for yourself. You arent actually looking for a challenge but something exclusive based on the fact that you have a surplus of an external resources (time) compared to the majority of the player base and want to delude yourself into thinking its some sort of "skill".