Here, you have to wait taking your alt classes to raids until you're done gearing your main.
Printable View
People will argue against having HNM/NM Open World content because of camping/repops/competition; then will turn around and defend week long loot lockouts, raid lockouts, and caps on tokens. Limited repetition based farming is okay to extend content but something with RNG drops competitive claim mechanics are unacceptable?
I legitimately understand people on these forums at times.
Screw content lockouts.
People will argue against having HNM/NM Open World content because of camping/repops/competition; then will turn around and defend week long loot lockouts, raid lockouts, and caps on tokens. Limited repetition based farming is okay to extend content but something with RNG drops competitive claim mechanics are unacceptable?
I legitimately do not understand people on these forums at times.
Screw content lockouts.
No one is forcing you to not play like a casual so I dont know why every casual is b*tching about more frequent players who just want to have a reason to play more lol.
But there really isnt anything stopping you from leveling an alt class on a whole new character right ? It sure is nice having them all under 1 character name dont get me wrong but, it seems like the trade off if you want that feature. On 1 side you have all your 50's on 1 character but they act almost like an alternate spec for your main raiding job (similar to rolling offspec for gear etc) or, you can level a fresh character to not have to endure the lock outs.
Right now we're allowed to farm DL (ilv70 gear) at will and grab as many ilv80 weapons as we wish, it's been said before but keep in mind this gear is perfectly viable for 99% of endgame content.
On top of that we'll have our 450 myth per week (1 major equip in 1 - 2 weeks), 8 chances at drops in BCoB per week and 1 guaranteed drop from CT depending on our own willingness to farm it.
If you're against the lockouts or feel that the cap myth is too small, you're insane. Might sound harsh but it is really insane to feel you should be able to fully kit yourself out in ilv90 within one week.
Well sometimes I'd rather be doing that than mindlessly running from point a to b for fates ... Anyway that's a solution to the problem ... if people wanna do it well that's a different story
Is TC really defending loot lockouts? Really?
It's a terrible idea and shouldn't be implemented.
Loot lockouts is a great concept to help friends get items when you already got yours. Nothing was worse than FFXI and their "Oh, we already did our nyzul runs, so you'll have to run with strangers". I'd say it is the only acceptable lockout to have in a game.
FFXIV did loot wrong anyway because there is only 1 looting system that works and that is Diablo 2 / Borderlands 2 / Torchlight 2 etc. that have items drop all over the place with various stats. As soon as you do stupid things like "there will only be 5 armor items in the dungeon", you are forced to make them rare, and it either means locking people out or abysmal drop rates.
FFXIV 3.0 with a proper loot system would probably be a really popular MMO.