Well said. I couldnt agree with you more, but at the same time it is sad, really sad.
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I normally agree with you but on this: there is nothing hardcore about XIV it is all easy street. The open world is useless once you hit level cap. The only thing that has any type of challenge is coil, and of course odin and behemouth but that really isnt a challenge due to the amount of players there and that you are unable to see them normally.
I am a huge fan of the FF series, I played through FFXIV v1 from beginning to end and I stopped playing ARR a month ago along with several other friends from our FC.
To be honest, I don't miss the game but I miss playing with my FC. I am shocked at how bad the game turned out and the terrible decisions of Yoshida.
He is not a pro-MMO player at all and he has no clue what a "real" Final Fantasy is about, he's just a good businessman (lies included) who has no passion for video games.
All in all, and contrarily to what the title states and what SE seems to be thinking, fans won't stay around forever if the direction of the game doesn't change drastically.
It'll be how it'll be. FFXIV 1.0 was successful for those enjoying it. SE just wanted more subs and thought to gain by adhering to a modern MMO model overall. I can't blame them, I didn't play 1.0 more than a month. I've played 2.0 for 3 plus months now including alpha/beta testing.
Just shows how out of touch you are with reality.
YOU may not find Titan HM hard, but MANY DO, not to mention Garuda HM not being a 'breeze' either. As Yoshi has said, and as shown in every MMO in existence more or less, those able to play the hardest content in the game are a SMALL MINORITY, like you, who proceed to cast condescending comments on the abilities of the majority; your comment here is just that, because the majority of players DO think the content you dismiss such as that I've mentioned are very challenging to the point of impossibility for many.
The "majority" that think Garuda/Titan HM are challenging have to rely on pick up groups most likely. A good way to start eliminating the "impossibility" of Garuda/Titan HM is finding a FC or a linkshell and build up a static group.
That being said you could consider myself a fan of the Final Fantasy franchise, however I am not blind and don't see the issues the game has. The endgame crowd with Coil cleared will twiddle their thumbs, waiting for the Coil reset, even in 2.1. Backwards progression is bad, so is stating that you can use the new instances to farm vanity gear when there is no vanity slots being released in 2.1. Also, assuming the boosted dungeon xp will make Fates obsolete the open world will just die completely except for some underground mining bots etc.
I want this game to be good/succeed/worth our time, don't get me wrong. But certain things definitely need to change.
Neither garuda or titan are hard. they are easy, if players cant learn the pattern than it a problem they have. There is nothing hard in this game other than coil. Yoshi isnt happy that everyone and there moms have a relic, so that shows you right there it isnt hard. This game is easy street, you can disagree all you want but it is the truth. The best part about patch 2.1 is the extreme primals and if they are as challenging as ifrit extreme in 1.0 was I am going to be smiling from ear to ear.
It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.