@McLeech - nailed it, if I wanted to be a raider again I'd have to buy a delorean and a flux capacitor, RIP challenging raiding.
The hotfix notes say nothing about raising Myth Cap at all, it's not even vaguely hinted at, it won't happen.
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@McLeech - nailed it, if I wanted to be a raider again I'd have to buy a delorean and a flux capacitor, RIP challenging raiding.
The hotfix notes say nothing about raising Myth Cap at all, it's not even vaguely hinted at, it won't happen.
Coil looks like this: 6 loots a week to gear up 96 slots (8 players, 12 slots each to gear minus weapons) is a bit much, especially once you factor in RNG. You're looking at 16 weeks to gear a static group assuming every piece is used by everyone, nothing missing and no duplicated drops. Realistically you're probably looking at double that.
Four months of PERFECT RNG to gear via the hardest content in the game vs Five months of ak farming for the same result.
That is the problem.
@Trikki
Don't forget that AK or Coil is not a choise, they are not mutually exclusive. People running both will be geared VERY fast. Plus tombs gear removes RNG problem partly, what ever pieces you don't get from Coil you can just buy for tombs. In 2 months you can have full ilvl 90 gear.
They will be increasing the amount you can acquire from the dungeons.
I'm expecting AK to drop 100 Philosophy and 50 Myth.
Sorry, only 300 per week is kind of low especially since the major selling point of this game is this 'ingenious' system where you are encouraged to play multiple alts (while waiting for content releases) but as is stands now...it will take 38 weeks to gear one job. So essentially, good luck gearing out more than one job anytime soon. It's just an artificial road block put in place to slow people down since end game is hyper limited and that's about it.
Anyways, who knows about how gear effects PvP. My guess is HC raiders will dominate by having superior equipment so better gear up/start raiding quick or get prawned.
It doesn't say per clear, it says they are increasing the amount you can obtain. I read that as the total amount. However, since it doesn't specify, it could mean the weakly cap, the total cap, the amount per win, possibly even all 3, or a combination of any two.
Like how you say this when calling someone else entitled. All your sub has ever entitled you to in any mmo is to play on it's servers, anything more than that is entirely up to you. If someone that players several hours a week doesn't want to put in the effort that someone who plays 20+ a week does then hey that's their own thing, but to expect to get everything that a player playing more gets is so laughable it's not even funny, it's like hand through the face facepalm.
That wasn't his point. He was responding to the assinine behavior of the other poster's entitled hardcore attitude.
AF2 is not 'Hardcore', it is 'Timesink'. A Skilled "Casual" can get the limit within 8 hours of gameplay in a week... If they only need to spend 8 hours a week playing, why do they need to spend 20+ hous a week?
For those who say the Cap won't rise (and I didn't expect it to rise until 2.1), then what else could they mean by the ammount able to be obtained? I suppose you're gonna say that the cap of 2.000 is what will change and not the cap of 300...