that is a different issue... It needs to be addressed though, I agree...
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believe me i'd love incaps to play a more important role than they do now. we've discussed this many times and like i've told you before it was one of the things that i absolutely loved about the original system was the fact quite a few drops could only be gotten if an incap was done.
Incaps on Ifrit slows his regen. Useful if your dps is lacking. :)
People were saying before that incap didn't affect ifrit drops. Since update though, i wonder if it influences totems though.
Haven't tried since it was taking much longer to break since update.
bump because the new updated lodestone info says this
And I'm going to have to call BS on thisQuote:
When the body part of an enemy is incapacitated, it will suffer the following effects:
- Weaken the enemy
- Prevent the enemy from using its special attacks
- Influence the type of loot dropped
Source: Click Here
(The source is updated because it also details combos and new abilities)
If incaps are to be used more in the future, every class should have an ability for every part.
I don't want this... I want it balanced so each class is needed for a different incap... this could stop people from stacking the same classes
Imagine if you could incap each wing and head on Garuda. MNK needed for head, WAR needed fro left wing, DRG needed for right wing..... And this stopped him from doing some super move.... that would make it beneficial to have all classes in