Originally Posted by
Terhix
Plunge doing damage was problematic due to DRK opener being so busy with double weaves and plunge alone contributed 2 ogcds to that. Removing damage from it was a suggestion made by (some) players long before CBU3 pulled the trigger on it.
That said I'm staunchly in the keep-TBN-as-is camp precisely because it is different from other tanks' short CDs and it does function well for busters and the like. I'd rather look at different buttons that are weak (AD), make no sense (Carve and Spit being linked to AD despite having no heal), or ok-but-boring (Oblation) before touching TBN.