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is there a better system being placed to describe elemental and lunar effects on abilities/crafting?
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is there any plans to add HNM's in a traditional manner? ie, 24+ hour pop times, 20M+ fight of an incredibly hard mob?
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will housing structures (more specifically larger free company projects) incorperate some sort of buff system to its members when in the vacinity? sort of like crafting bonuses, or bonus rested exp, maybe an HQ rate bonus?
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is there any plan to enable double attack traits, or weapons with more then 1 attack (monk aside)
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will free companies have a way to remove members while they are not online, and what tools will it have over a linkshell in order to make it more team oriented?
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last question...
will there be a new collectors edition for ARR on pc, or just on ps3, if even that?
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can we get a list of servers for beta so established groups can plan ahead before day one of which server we shall all be playing on
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How many servers will there be in the beta? Will it be the same names/numbers at the official launch?
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I don't know if this has been asked before but here goes. In the PS3 version it looked as though there were screen jumps or glitches as the camera and character moved. I want to know if that is something being fixed in beta and/or if it was just a problem because it was being recorded and doesn't actually look like that while playing. I just want the visual experience to be fluid not choppy.
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Could the fringe and the haircut be customize separately? Will there be a lot of new haircut?