Now lets all be friend and kiss.
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Now lets all be friend and kiss.
Dragoons use an ability to Jump very very very high and come down with their lance on an enemy. It is an iconic move for an iconic class. It also has nearly a minute cool down. That is part of the rule bending we talked about earlier. I can suspend my disbelief about the Dragoon's leaping prowess because that is what they do. I attribute it to some kind of Magic or Skill they've honed. Much like how I accept White Mage's can magically mend flesh.
That doesn't mean I think everyone can Jump like a Dragoon, at all times, without even being on the class. That is something that takes me out of the Fantasy because instead of enjoying the game I have to scratch my head and say, "How can I jump what scales out to be 5 feet into the air as quickly as gravity will allow while donning what should be insanely heavy armor? Or how can the Lalafell jump as high as a Hyur?"
And Advent Children is a movie. Not a game and that was one of the reason's I disliked it so much. They were over the top running up walled Dragon Ball Z physics everywhere silly during the final confrontation. While the rest of the cast were more in line with how the actual GAME physics and limitations allowed.
You are being awfully selective about what draws you out of the game. How can a tiny Lalafell take a hit from a giant monster just as well as a Roegadyn? How can characters who wear full plate armor run just as fast as those who wear light armor? Even beyond that, how can a Lalafell run as fast as an Elzen when their legs are so short? Do these questions pop into your head at all or are you just making things up to pretend that you actually have a point?
The reason why Lalafells can run as fast as Elzen and why the two races will be able to jump just as high as each other is for the sake of balance. If a Lalafell could get stomped into the ground by an average boss attack, like they realistically should, why would anyone want to play them?
If something as small as jumping actually takes you out of the game but these other things don't, I really don't know what to tell you besides this: you have obviously taken the time to accept the rules and mechanics of the Final Fantasy world(s), in time, you will come to accept jumping. Change happens all the time, if it didn't, we wouldn't have Final Fantasy XIV, we would still be on the original Final Fantasy.
what about this final fantasy game? it has jump in it.
"I DON'T WANT PEOPLE TO JUMP EVERYWHERE ALL THE TIME WHENEVER THEY WANT BECAUSE THEY HAVEN'T HONED ALL THEIR SKILLS OR HAVE THE MAGIC TO BE ABLE TO DO IT ALL THE TIME AND IT BREAKS IMMERSIONS.
Now, if you'll excuse me, I have to run at a pretty good pace for hours on end, and never have to use the bathroom ever."
Toogle to turn off jump?
what about a toogle to turn off walking, running, riding, casting or dying?
More info about jump:
http://forum.square-enix.com/ffxiv/t...l=1#post723328
Can we stop now the anti-jump campaign?
Or are you all just scared that you can freely move up and down and getting your character stuck?