I can tell you now, there are a few people who suffered that definitely want this crap nerfed.
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Your attempts at preserving difficulty are misguided, as Atma farming has nothing, nothing whatsoever to do with difficulty, only with luck. Making luck-related stuff less likely to screw people over who have no way of influencing it is a GOOD thing. If you want people to have "a long term goal to work towards", then GIVE them a goal to work towards, not a lottery. Is the jackpot something you can work towards?
Farming Atma isn't any less easy than rolling dice, and it is just as luck reliant.
If they're going to just hand out Atma, why even have that stage in the first place? Why not just have them give you the Atma right away without having to do anything at all?
I don't see how it being luck based makes it any less of a goal to work towards either, and I never once implied that Atma was "difficult" nor would I ever agree with someone claiming it to be difficult.
Again, I want to return to the point I made earlier. Why does everything have to be made easier? Where do we draw the line?
Sure, go ahead, remove the Atma stage entirely. I doubt many people would shed a tear, but many would definitely rejoice. If you enjoy gambling, go to a casino. People don't play MMORPGs to be subject to nothing but RNG. You called Relic an optional thing, but, really, everything can be called optional, depending on point of view. It's a game. Raiding is no less optional than Relic is, neither are crafting or PvP. But neither crafting, nor raiding, nor PvP are locked behind pure random chance.
Atma is "content" that virtually nobody enjoys and virtually everyone hates. If it's universally hated, not wanting things to "be made easier" is not enough of a justification to keep it the way it is.
You ask where to draw the line. How about we draw the line at universally hated, boring and trivial "content" that, apparently, made plenty people actually quit the game, for now? I think Atma is the only thing that fits that definition.
I'm all for working towards a goal. I don't mind grinding - unless this so-called "grind" is in fact nothing but gambling. Make things require effort to obtain, make things difficult to obtain. Don't lock people out based on bad luck with RNG.
Working toward implies progression is obvious to the player, It is unfair that one player can get the atma within 1/100th the time and effort put in by another player.
You are making fundamentally conflicting statements by saying.
andQuote:
I never once implied that Atma was "difficult" nor would I ever agree with someone claiming it to be difficult.
Therefore your arguments are completely offpoint and not relevant to the topic of ATMA.Quote:
Again, I want to return to the point I made earlier. Why does everything have to be made easier? Where do we draw the line?
The only easing that adjusting (making better) the way you obtain atma would be upon the nerves of those who spend minutes/hours/days/weeks and haven't completed a set yet. - and would certainly shut the clouts that did get it in a few days up entirely - I'm sick of reading their ignorance tbh.
None of the Relic steps have been changed thus far, it's unlikely that they will change it now, no matter much you ask for it.
People that can't get Atmas from fates are in the minority.
Which? Phasing from Philosophy to Mythology doesn't count because it's natural tier progression.