Originally Posted by
Ama_Hamada
Everyone is punished for a misclick, If you are a tank and click on say hallowed ground too late you die, if you misclick something as dps, your DPS plummets. So again I have to ask why is cleric stance the only thing that is routinely attacked on for?
Also I do not get this view "I suspect more players would be willing to experiment without the risk/reward style gameplay" How do you know people are even aware of it existing? When I started out I did not know about all this Community divide and did my own thing. I pick healer start out as and was like oh neat ill try this ability that adds more damage, oh I can help speed things along, kill things means less healing and people should be happy when things take less time. I do not see "risk/reward style gameplay" , what does that even mean? I do not see how there is a risk, using an instant ability when people are full hp and helping speed things along. Oh someone is approaching 1/2 hp despite fairy? I better take it off and cast one heal (omg i need cast a heal as a healer, what a shocker) then hit cleric stance as the spell finishes so there is no down time.
The thing is, even if we change the DPS to buffing thing, you can still apply the same logic 'what if someone dies while I cast buff on someone?' then you have full time healers anyway who will annoy others for not buffing them and slowing the run down.