That's because Gravity is our Holy? You're not supposed to spam it for optimal dps.
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Me and my fc bud are 60 now, been crushin everything. And I do spam the shit out of gravity in dungeons just like I would holy on whm, not sure why people are saying not to do that. I'm able to hold over 200 dps though the whole dungeon (excluding dmg increased by cards), at least with pld tanks. We both agreed there are many bad players spreading miss information on here. Astro can heal well (obviously not going to top whm but they dont need to), buff well (can play any card and it is useful in hard fights, dungeons a few cards are meh), and dps better than sch, but probably less than whm.
Please please please play the job to 60, practice alot, and give the job a REAL evaluation, not some BS first impressions. I used to main whm but now Im basically a whm that can buff. People dont understand that before 3.0 every skilled healer was just overhealing and the stength of heals was over the top and unneeded. Astro makes it perfect.
AST does not out-dps SCH lol
Not to diminish your enjoyment and apparent accomplishment with the class, but 200 DPS in a dungeon wasn't difficult to achieve as either pre-existing healer at 50. At level 60, assuming you don't end up with a tissue paper tank who attempts to speedrun, DPS can be much higher due to lvl/ilvl increase and new/stronger DPS actions.
I'm not finding any of this problems tbh. I really like like the dmg of ast. That's the point. Ast it's a half dps too or maybe 1/4.if u play it pro it's a very good dmg dealer
While I agree with most everything else stated, this is incorrect. Luminiferous Aether is on the same cooldown timer as Shroud. Now with whms having assize also return MP at 10%, Ast may be the healer going oom most in the expac, unless they use ewer on themselves or a spear before using LA.
Ascend is bugged where it currently cannot be used in any macros. For healers who hate pushing two buttons instead of one, this apparently justifies taking Raise as a skill instead of one that doesn't blatantly overlap.
(It should be noted that the Ascend bug needs to be fixed, yes. I'm not making light of that. But I can't condone bringing an overlap skill over something more useful, just because of having to press an extra button just to Swift a rez.)