A true, in game Golden Saucer would blow my mind
I would helplessly throw money at square-enix to play the game
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A true, in game Golden Saucer would blow my mind
I would helplessly throw money at square-enix to play the game
yea i herd some were that they are adding something like a Golden Saucer to the game
Triple Triad is from FF8 right? Yeah, that was a really fun minigame, would like that
Card game. It could be similar Parley, but not retarded and so limited. Achievments for getting certain cards, etc.
/bump/10char/forthelulz
..............Anyways this is good thread to keep up for current remaining people on the forums to talk about :p
Given the choice, I'd prefer the necrobump rather than a new redundant thread.
I believe it was an interview where Yoshi-P said that implementing a card game is problematic because without a reward system people would just abandon the game after a while and all the dev work on it would go to waste.
However, WITH a reward system, there are lots of sticky issues where players could lose on purpose to give others rewards, and some countries have gambling laws that would cause legal issues for the game.
A good solution would be to implement rewards only vs NPCs. But players can still go PVP card games for fun, casual games.
Dev team just needs to keep supporting it and not leave it dead so it will keep players' attention. In XI, we have a load of stuff where half of them are not used anymore. Look at PvP and Pokemon crap, there was no one playing it at all.
I think Triple/Tetra is a choice by most of players. It would be nice if players are allowed to play a card game with their friends anywhere in the open-world so whether rewards or not it won't be dead.
I think you can circumvent the gambling issue by just making the rewards based on wins not card "taking" or putting money down. And I agree - necrobumps can be useful over creating and then re-saying all of what was said in the last thread. Only have to be careful when the thread is containing old incorrect information - specially in the OP.