Yeah.. just think that the Hildibrand, Deep Dungeon is the only new content we're getting until like what, May...?
also, poor Viera.
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And it was the only big piece of content in Shadowbringers not counting the usual staple raids. Even then it was heavily nerfed from the content updates compared to Eureka. With only 2 zones within the entirety of post-ShB's patch cycle and progression being relatively faster.
Now that content did came with 3 new raids in total so its something but considering what we've been getting in post-EW so far; revamped PvP jobs + new PvP mode, Adventure Plates, Island Sanctuary, Variant/Criterion, Tataru, 2 Ultimates etc
Whats actually the issue here is some of this new content thats being featured are currently investments. Investments of new content that will be expanded further in the future. Which isnt going to be a thing that people will want to accept currently as we're seeing right now, but itll be something that I feel will be much bigger than what it is.
Oh almost forgot them implementing trusts in old dungeons and revamping old duties to better streamline the game for beginners. So yeah so far post-EW is doing a heck lot more with its resources than what Shadowbringers had.
You can blame Blizzard for that energy ... WoW has, until recently, been decidedly a single player game with endgame raids and non-mandatory dungeons.
Lots of single player content: King of the Auction House, Master Crafter, What's My Glamour, Gathering for Geeks, I Defeated Illidan (By Myself), etc. Not to forget Kill All the LowLevel Mobs for Reputation and Gotta Collect 'Em All.
Anyone who plays any modern (circa 2004 or later) MMORPG expecting to hold hands with their brothers and sisters throughout the gameplay is going to be sadly disappointed.
Sorry I should have made my point clearer I’m not removing it from the content pool I just said outside of that unique piece of content Endwalker has more variety in content types. I wasn’t trying to make a narrative it’s just usually if we go by patches giving the usual trial, dungeon etc concept then each patch from Endwalker has done something far more whether that’s the pvp rework and new mode, island sanctuary and the variant criterion dungeons. Not questioning their longevity. Just saw outside of the normal expectations Endwalker has done more ‘risks’ as of the moment.
Those are lousy examples, Variant dungeons are DOA content (dead on arrival), PVP is not even supported enough to filter out cheaters, AP is pure vanity, 2 ultimates is standard from SB not a notable feature of EW, and would hardly call island sanctuary reflective of the core content. Which so far EW has nothing new and regressed, cutting back