@ Dragon
Why do you resort to name callings, and bait and switch?
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@ Dragon
Why do you resort to name callings, and bait and switch?
Tell me where I said anything about how jump should be rendered realistically (hint: you're not going to find it because I never said it).
I quoted you because YOU arrogantly claimed that because a fireball isn't realistic it couldn't/shouldn't be rendered realistically. All I said was just because something isn't necessarily realistic doesn't mean it shouldn't be rendered realistically.
P.S. Running has been rendered realistically plenty of times over.
That is kind of the problem. It is nearly impposbru to do Jumping in a realistic manner. It doesn't matter if I can manifest fire from my hands or fight acid spewing tentacle hair balls, being able to jump my body height with no lead off and continue to do so as I trek across the game world over and over and over and over and over in Heavy plate armor is unrealistic. Just because your fantasy bends some of the rules and introduces some new ones that doesn't mean you can throw basic momentum and physical limitations out the windows because LOL FICTION!
You have to still make sense. Play by the rules. Otherwise you ruin the illusion, which is a big part of this particular MMO. Final Fantasies are first and foremost hailed for their stories and bringing the players into a world unlike their own.
It's a feature that's already past the planning stage and it's being developed.... It can be used to traverse obstacles... The maps are being designed with this in mind... >-> Why is there still any kind of arguement going on. It's going to happen no matter how much hell is raised, it's already being programmed into 2.0 deal with it.
Just for the love of god stop already. x-x
"I DON'T WANT SQUARE ENIX TO PUT JUMP INTO THE GAME AND MAKE IT SO ALL RACES CAN JUMP THE SAME HEIGHT AND HIGHER THAN THEIR LEG MUSCLES CAN TAKE THEM.
Now, if you'll excuse me, I have to go kill something with my Dragoon."
Pretty much sums up the complaints.
Jumping is coming in 2.0. This thread was made under the idea that jumping would have no effect on the gameplay, but sense that time, information has been revealed to show that the world is being designed with a jumping mechanic in mind, so the toggle subject is no longer a valid mechanic to consider for it.
Now then, just because they're adding it dosn't mean it's nessisary for every game. XI is still fun to explore without it. Zelda has made do with auto jumping for years. Most regular RPG's do great without it. It's not nessisarily something required to make a game enjoyable. Can it add another dimention of exploration to a game? Sure, as long as it's designed with it in concept. Can a world be designed for fantastic exploration without jumping? The Dragon Quest seies is testament to that.
It's not a linear progression, it's a design choice.
who the F clicks like on that comment? Jumping = breaking realism? Last time i checked in real life, if you are not obese and weight 600pounds, then jumping is quite realistic.
As for the maps, what part of 2.0's new engine and completely redesigned from the ground up maps don't you get?