That will never happen; this dev team is obsessed with homogenization sadly.
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Anecdotally, the reason for that is probably that myself and people I've spoken to don't identify themselves as a role. Rather, for example, they identify as a WHM that happens to be a healer, for example.
This is a bit personal too, as whenever I play SCH or AST, I don't really enjoy myself. I've been asked a couple of times to do it in pugs and statics and I hated it. Guess I just won't be able to pug if the pf strat calls for astro and sage to use their unique, unhomogenized tools, and I only enjoy white mage.
If SE wants to avoid having people feel like that, then I can see how this homogenization has come about. I wonder if they can avoid this situation, while also giving each job unique tools still... and how impactful can those tools be.
They absolutely can avoid these things. They could start by communicating with the playerbase again, a two way communication that is. Especially here on the official forums.
Then take feedback, and with official threads explain areas they are looking at, maybe get suggestions for alternatives, and then when the unfortunate happens, explain rationale and how they will improve later.
I'm not sure what happened but the devs stopped responding here sometime in late hw. Since then the game has notably slipped in several areas where it shouldn't have.
While I am not sure that actually communicating with the players would align the desires of all the healers that play this game, I would love to have someone from the dev team actually explain themselves. It beats trying to glean their intentions from their actions, of which I can't ever be completely confident.
Hopefully Friday we get something besides "look how pretty the new effects are".
Indeed, and I did.
However, that has nothing to do with the schism that forms between those who aim for performance over all else, and those who don't have fun with that way of thinking. It at least seems to track how the community viewed AST cards and SE's shadowbringers response, for example.
This is precisely the reason they don't place higher emphasise on role diversity. They don't want players to feel obligated to play jobs they aren't interested in even within their own role. It's hard to fault them either when looking back at Heavensward and Stormblood. If you were a White Mage, you were likely asked to play Astro incessantly, and had difficulty finding a static willing to accept you as a White Mage. Meanwhile, Dragoon players practically had a red carpet rolled out for them.
While that issue isn't nearly as prevalent nowadays due to rDPS, but if stronger job diversity created an imbalance, it would happen again.
Healers should be the strongest damage dealers in all content. Sounds fun to me. It highlights the uselessness of DPS players. But because Balance > Fun that will not happen untill the game is able to accommodate to such changes without making DPS players irrelevant.
https://i.imgur.com/yx0dKYK.png
Don't believe him and his lies.
Hah.
While I still do think the team are trying to make the "best" game they can, their focus seems to have shifted as they have gotten more popular, and veteran healers are one of the groups who got lost in the shuffle.
I really hope they can make the role engaging for general high skill play for Endwalker. If the casual experience remains as sacred as it has been, then I wonder how much can actually be done.