SE's Balance, LMAO makes me laugh...
good job SE.
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SE's Balance, LMAO makes me laugh...
good job SE.
Reposting what I posted a while ago since it seems that some players have a hard time understanding that "being able to pass items to party members" is more or less the same as increasing drop rate in the end and shortening the lifetime of the event.
Why do people still expect DEVs to "justify" their decision? Do you know any company that would be willing to say to their customers "we make it that bad so you waste more time on it"? Nope.
Clearly SE is happy with the current ratio of players with Ifrit weapons to players without Ifrit weapons. It's called balance, and maintaining balance, and ensuring that the whole of Eorzea doesn't have 7 Ifrit weapons sitting in their inventories and a further 7 in their retainer(s).
I personally think a lot of people exaggerate a LOT about how times they've fought Ifrit (sure you've fought Ifrit over 9000 times but how many have you actually beaten him?) and only ever received 1 totem. I've probably done about 50 runs - I have 5 weapons and have collected over 10 totems (through drops and also a passing /random system). The loot system is fine - it is balanced and when you stand in Uldah don't tell me you don't see Ifrit/Moogle weapons everywhere you turn. So you personally have been unlucky? Deal with it. The solution is not to break balance.
And what if you had killed him 200 times and had one weapon? or 300 for three weapons? I'm happy you have had such stupendous results, but i doubt you'd be so chipper if the shoe was on the other foot, so to speak. The people who say "deal with it" are the lucky SOBs who actually get good rates.
No no no you are doing it all wrong.
We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.
Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.
The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.
I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"
He already said we are getting a revised version of need before greed in 2.0, I assume this will be part of all group content.
Of course if he would just go on record and say that in 2.0 Primal fights will have need before greed and the loot pool will be distributable through that feature then I think it would quell some of the raging.
My god this !
"It's didn't happen to me, so it couldn't possible be true !!" Derp
WoW can do that because they have content and a complete different itemization system than we have on XIV. As of today, Ifrit/Mog weapons are still among the bests implemented in game and it's been a while...Quote:
No no no you are doing it all wrong.
We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.
Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.
The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.
I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"
You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.
Passing the loot or whatever is again completely irrelevant. The only thing that matters in the end is the probability of having the weapon of your choice. No matter how you improve the system, you modify that value. Could it be :
- Improved drop rate (weapons and/or tokens)
- Make it impossible to obtain a weapon you already own (i.e. if you have weapon A, A cannot drop again, the game replaces it with another)
- Being able to pass the weapon to anyone you want
- Reduce weapon token cost
Are DEVs eager to improve that value? No, just not yet.
Ifrit is best of slot.
Moogle is 2nd best
Garuda will be -- anyones guess.
Garlean weapons -- ??
We are getting more content with each patch and in 2.0 the amount of content will be much bigger (I assume they plan more content for the release of 2.0 or shortly after ;)
The majority of the players have multiple classes if not all battle classes at 50 now and will aim for 7/7 on most weapons, so I don't think its a matter of doing 10 fights and thats the end of it.Quote:
You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.
Also what about helping friends and LS members, are you saying once you got your main weapon you wouldn't help anyone ?
That's when we will have greed/need :)
Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.