Legion's critically acclaimed success begs to differ.
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Do you want 3 month patch cycle or 6?
Not everyone considers Raids/Savage Content as Endgame xD.
As someone who literally mains crafter jobs, not battle jobs, I have to say that it was very disappointing to see that crafters got little to no endgame content during 4.x. In 5.1, we are supposed to have Ishgard stuff, but Yoshida could just be hyping it up all for it to be a disappointment and boring/not challenging experience. (Which seems to usually be the case.)
ARR and HW crafting had a decent amount of challenging content. But it’s like, once 4.0 began, that all stopped. I hope we do get more content. I sadly have to agree.
I played Legion, it really wasn't that great. It was fun the first time.... then it was boring to level through any alts; especially since there was no difference in story for either faction and world quests were pretty bad since it was the same 4 things over and over.
Are you serious? You're the one who doesn't seem to know that the content for a max level character in this game is lacking. I've been here since ARR beta so drop the snide remarks.
Edit: By the way, the reason why it took 5 months from 3.0 to 3.1 is that the devs took a well deserve vacay after their hard work on expansion launch.
FF-XIV never had much endgame content to begin with, this game always lived off being able to level all the classes.
Playing only one will net you with around 3-4hrs of maintenance per week outside of savage raiding.
Crafting was never challenging from a gameplay PoV. RNG + grind != challenging crafting process.
I'm not sad to see the RNG and timesinks gone.
I do concur that they should come up with a non RNG process that is more engaging than spamming prudent touch though.
Well that is the problem with this whole thread because players are assuming that side content is the same as endgame content.
The general term of "Endgame" is content that you can only do at lv80+ you want to make use of all your new skill/abilities/spells etc you also want to make use of your high ilv gear so it's tested and to also test out your skill. Anything outside of that is considered side content or old content.
You can arguably say crafting/gathering is also endgame content at 80+ when you do the same for those but generally you would refer that as to crafting endgame not endgame in general.
You shouldn't be using that 1% data as to see why to create that content...
You literally could say the same thing about the gold saucer with triple triad how many players actually manage to collect all 272 cards? cuz its going to be extremely low as you are only focusing on a number who actual managed to clear the hardest content or in the triple triad case get the rarest cards that drop, you could say why even bother adding those types of cards if they are so hard to obtain and so little players ever get them.
You need to ask how many actually tried it? not clearing something doesn't mean players did not try/enjoy it.
It's the same for the extreme/savage fights just because alot of players never clear all of it or struggle to doesn't mean alot ain't doing it nor does it mean that they didnt enjoy it. Someone mentioned earlier that 90% of the playerbase are casual and ain't raiders so adding tonnes of new content aiming towards endgame raiders is pointless which is nonsense. If you exclude new players who are still levelling and making their way through the game and only look at players who have reached the max lv theres going to be a huge amount that do extreme and savage fights you only need to look at party finder for the last past 2 weeks and clearly you see theres alot.