All I like to see is tank/dps TP bars even if their smaller over top the mp bars to get me a clue were they are at....
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All I like to see is tank/dps TP bars even if their smaller over top the mp bars to get me a clue were they are at....
So, what you two are saying is that "if sh*t happens, it means that the others are bad. Therefore, I'm allowed to be bad as well and not support them"?
That's not how a group works.
Scarebearz, you just said that you had a WHM alt. You should now by now that the job of healers is to patch up the mistakes of others... constantly.
If anytime someone would get hit by an avoidable AoE (would it be because of a lack of attention, a lag or whatever), you would not heal that person "because he/she is bad and their mistake should not slow me down"?
That's the most selfish and counter-productive thing I can ever read about playing as a team in an MMO.
I'm done arguing with you if you can't see the whole fight as a team job and refuses to support your teammates if something goes wrong "just cuz ima DPS and other people are bad lulz".
It doesn't matter... i could say the same thing as a healer and not heal outside of tank and unavoidable damage because you should avoid everything else, but I don't, because it's a disservice to the party and isono help to anybody. Someone being bad doesn't make you good: if a whm needs a song and you don't sing it because he sucks at managing MP, you're just as bad.
You're playing in a party, act like it. Your high dps is useless if the rest of the party is incapacitated by your lack of singing. It's not that hard of a concept to understand.
If for example, on HM primals, someone is screwing up an unreasonable amount, I see no reason to "support" these people. I'd rather leave them dead, save my Mana and kill the boss with the remaining players.
They get carried and we have a hassle free kill, as I have more than enough MP to solo heal HM's, providing I *don't* keep raising people who die over and over.
I've already said pretty much the same thing in my first post.
They haven't been incapacitated by the lack of singing though. They've been incapacitated by their own mistakes. Unless you're positing that there's an instance that requires singing? An instance that can't be completed without a Bard?
Should the Bard support the team where possible, yes? If the team didn't pass a DPS check because someone died and after being raised the Bard didn't sing the TP-song is it the Bard's fault? No. It's the DPS's fault primarily for dying.
When you are looking for ways to improve the party at that point, you should be advising the dead player not to die, not the Bard to sing a TP song that most likely won't be necessary when they rez anyway.
There needs to be context to this. Should I be singing foe rekt at every moment of the fight? It depends on the circumstances; where there are downtimes and you're better off singing ballad to give healers a bit of mana, and to save up mana for foe rekt for phases where having a higher dps could be more helpful (to minimize the time spent in that phase)
If a healer is running out of mana doing something, then more often not then something has gone already wrong (requiring raises, overhealing, or just poor mana management). Not to say where there are moments when none of that happens and they do need the mana, but it's so far and few inbetween.
I think someone mentioned this before, that is on the fault of the MNK/DRG dying if they needed a raise on the first place (and thus TP). Now you have to weigh this. What's going to be more dps, a bard having no damage penalty using their AoE, or a bard sarificing 20% of their damage to increase TP regeneration for someone who just got raised with a 15% stat penalty? The healer is probably low on mana after raising that MNK/DRG; should I use ballad over paeon? If it was an Aoe intense fight like T4 and such, then yes I would use Paeon, but that is not the example you provided.
A lot of the bullets you made seem to fault more to the other party members which funnel it to the bard, such as the healers needing mana (with very few exceptions), or the MNK/DRG needing TP after a raise. I mean all of the songs are pretty circumstantial with the exception of foe rekt, but even that needs some context to when you should play it during a lengthy boss fight to manage your mana and increase dps when its really needed.
I have yet to have an instance where people in my party dies because I wasn't singing. It could have been a contributor (such as the healer running out of mana), but that also stems from other problems (like them having to spend mana on raise in the first place).
This is about it really. If you're not going above and beyond your role, you're nothing special (good or bad). If you try to do that but fail at it (letting the tank die in the healer's case, or playing the wrong song at the run time), the party suffers from it and you're probably better off just sticking to the ground.
The best is getting put into a Syrcus Tower party where all your or most of your DPS members are bards. Only one of them actually makes use of their songs. The rest are too busy pew pewing.