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Will there be any adition of an offhand for fisher like an HQ Militia Tacklebox with 40 slots to store bait only with maybe some perception and gathering on it and some materia slot options like the other gathering and crafting classes have? Would be nice since everyone has an offhand but us and bait takes up like 40 inventory spaces if I carry a stack or lure of every type of bait.
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Is there any word on the client/server lag issues?
It's impossible for melee to hit a moving target, even if they're running with it.
Is there any word on the animation/input lag for "off-global cooldown" skills like Presence of Mind?
Currently, when using multiple of these skills, it takes a 'hidden, internal global cooldown' before you can activate the second off-global-cooldown skill.
Are there plans to address how much Monks are punished for having even a small amount of off-time from the boss?
Currently, I feel Monks are too punished by phase-transitions and brief windows of boss-untargetability.
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Thank you for the great game Yoshi-P-sama and SE.
Q: Now that the game is launched and smoothing out much better than 1.0's release, are you Yoshi-P-sama, getting enough sleep and taking care of your health?
Thank you.
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Are you planning on a job balance anytime soon? Currently many end game groups only allow BRD/WHM/PLD into end game events. This is not even half the job roster.
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Any plans on making players own dots/debuffs to appear first or an option to disable showing other peoples dots/debuffs instead of what you guys have now? It makes it really hard to keep track of your own dots when you have multiple of the same classes in the group.
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Are there plans for any solo dungeans/content that yield any tomes? Ive seen other mmos do this as well and they were not to replace group activites but to slightly supplement them with smaller amounts of tokens? For example lets say a dungeon yields 50 tomes perhaps some solo content may yield 5
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If I buy a house and my Free Company buy a guild hall, will I be able to go to the guild hall if I want to?
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So as 2.1 is going to be a Major patch, which tend to be large, will there be some sort of pre-patch that we can download ahead of time for those of us with slower connections? By the way this tends to alleviate pressure on the patch servers the day of the update.
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Monks
As others have pointed out, Monks need a buff.
I personally love playing Monks, the difficulty in combo'ing only adds to the joy playing as a one. But I think many Monk players would wish for a Buff that actually rewards players with higher damage/buffs in consideration for the difficulty of having to chain/stack/position/survive/dps/focus adds and so on during a battle. Just so much things Monks have to do with lil rewards, while Bards simply win just by standing (sarcasm).
Personally, I would like the skill 'Shoulder Tackle's cooldown reduced to a instant recast skill so it can be used as a chain combo skill, possibly even in junction with a macro so it target the closest enemy.
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will new classes and jobs be introduced in expansions only or will the be implemented on mayor patches from time to time?