Originally Posted by
ItsUrBoi
I saw this post where Yoshi P was talking about improving job identity in 8.0 while using 7.0 as a harder encounter design concept. Yoshi P with all the respect and admiration, if you are reading forums, please consider the fact that most people's favorite iteration of DRK is Heavensward or Stormblood. Not Shadowbringers, not Endwalker and not Dawntrail.
DRK has these multiple mechanics taken from other jobs but dumbed down so they are very simple and the "flavor" is probably the ability to manage multiple smaller things at the same time but the issue is that's not a unique thing.
Please consider for 8.0 to look at the Darkside meter and the Bloodgauge and change it to something unique to the job. Other jobs have smaller simpler mechanics ( NIN's gauge / SAM's kenki gauge ) but those are on top of an already existing core unique mechanic. ( Mudras / Iaijutsu )
A simple idea would be to look into what made the job fun when it was created:
- augmenting abilities with another oGCD - gone
- very good against magic damage - still here, but nothing has been built on top of it sadly
- fast GCDs - gone
- many oGCDs - dumbed down in Dawntrail
- high risk / high reward job - gone
- big burst - still here
Notice how most of the stuff has been removed or dumbed down? The only thing is big burst.