Zone transitions:
Will there be a short cinematic when zoning into a new area for the first time. (With an option to keep it on every time.)
Also, will we have a black loading screen or a more interesting loading screen.
Printable View
Zone transitions:
Will there be a short cinematic when zoning into a new area for the first time. (With an option to keep it on every time.)
Also, will we have a black loading screen or a more interesting loading screen.
Can we see the changes to the city states or explain how they have been changed?
Will xbox 360 wireless controller issue of reconnecting be fixed in arr
are all the new quest going to be focus on killing X number of mob, then repeat?
What is the development teams current view on job/class Balance? In terms of sustained/burst dps, and damage mitigation (for tanks)
Are you going to insist end game players level up each class to 50 to be viable, or will players be able to remain on even footing with less jobs at cap?
Will the summoner pet system function similarly to FFXI where it is a constant MP drain, or will it be a permanent summon? Can we get more details about how they will fight?
Will the 2.0 client support dual boxing? 1.0 client doesn't :(
Are "cooperative synths" still being considered for ARR? (I.e., crafting something which requires several crafters working together simultaneously to complete.)