smn gets a rework every single expansion i see it.
and besides just upgrading abilities. smn has no other way to grow other then ogcds. and then it will have the dark knight problem that is been the same for 2 expansions.
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Why would that necessarily be the case?
Perhaps the most consistent complaint at present is that the job has devolved (further) into 1-1-1-1 spam, just in multiple colors of altRuin. Having multiple skills per Trance that could synergize both within and across particular trances to form flexible rotations could be a huge boon for the job's playflow.
Note also that we certainly can break from the current 60s macrorotation (preferring instead an average of 90s, bankable/flexible from 60 to 120s) as to give those trances time enough to have some actual identity.
I'm pretty happy with the rework. It has a better flow and more maneuverability than before. The only thing I'm not happy about (which extends to all casters) is that tight AOE radius. With the center point shifting as it does, another yalm or so would be nice.
I do understand that, however what i am saying that from 30 to max there is no difference in rotation. the rotation is just meh. Make it feel and visually different . I know you know who does not like pet jobs.
Every expansion they do change it like nerfing the dots, locking your ather flow gauge when Bahmut is out and making a 2 min burst job
Your quote and agreement with 14 of your melodramatic peers makes me laugh. "Misery"? Give me a break. But you're right. I do care about my own enjoyment more than I care about that of people I never met or know outside this one post on the forums. I'm sure most people care more about enjoying their own free time in a video game as well. Selfish? Sure. Do I feel any remorse whatsoever at your attempt to shame me? Nope.
And for the person who said he feels like his time learning a class was wasted? ROFL. You act like you invested years into some prized skill set. Like it takes more than a few dungeons to get some basic functionality of learning for any class in this game. The classes in this game are all straightforward enough, as the game is designed to class-hop at will and not be a total disaster. To that poster, I also played SMN since ARR, which I wrote in my post. So *shrug*.
Pretty much the only thing I support mentioned here are more glamor options and the introduction of even more Primals to play around with. And possibly the removal of the need for Carbuncle, but even the Carbuncle dependency doesn't really bother me and I think still fits as Carbuncle is a recurring summon.