for me it was the massive great sword slash with the one wing (esteem having the one on the other side)
was kino
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To me, visually and aesthetically speaking, it feels like we are getting less of the "Dark Knight" fantasy and more of an "Edgy swordsman"
The weapon combo attack under delirium were a bit nice, no negative reception from my side.
The dash instead of plunge felt weird, with the spell effects looked more like it belonged to a battle mage or something alike, having a black mist or anything similar when you dash would have made better impact for me from a class fantasy/lore perspective.
And the one winged angel/persona 5 arsene/ devil trigger felt odd, again with the idea of the class fantasy (also having a "third" flood of shadow felt redundant)
(Also sorry in advance for the mistakes in english i may make, and hoping i don't bring too much negativity to the dialog/discussion)
I really don't understand why DRK has so many lasers beam, I mean, DRK should be a knight not a mage. It's very strange to me.
I really miss the old dark arts, the idea of sacrificing part of your MP to upgrade some buttons was incredible, it made sense with the lore of the job.
Dark Knight has always been interconnected with the concept of a magic using knight. The original in FF3 was literally called "Magic Swordsman".
A concept that has been completely lost over the years. Sure you still "cast" magic, but where is that interconnectivity? It's just an amalgamation of fire-and-forget cooldowns with no connection to each other.
But that's really the case for tanks in general.
When "press this button for big numbers, X seconds cooldown" and "congratulations, you remembered to press this cooldown, your reward for rubbing two braincells together are these skills that do big numbers for free" became the devs idea of peak design we should've known they completely lost the plot.
And the worst part, as soon as the trailer with new flashy effects comes out all the streamers and content creators, even those that brought up the exact same complaints we have, make their best impression of a pogchamp face and gush all over the additions that are all flash and zero substance.
We were speaking more thematically than the gameplay of it.
It's honestly expected but I am still a little surprised was it really worth taking off???
What made "gauges" at least a little bit interesting was multiple spenders for different reasons, I actually felt like wars SHB gauge was fine with how Upheaval worked, also having it tied to gap closer made it so war had to consider there gauge a tiny bit more.
I just dont know why they're going into the direction of gauge = 1 spender. It seems silly.
I will admit to being new blood when it comes to DRK, I mained it while going through MSQ back in ShB and got into savage and ultimate with it throughout EW. All things considered I was pretty happy with EW DRK. It definitely could another plate or two to spin, but MP management/holding dark arts for 2mins, blood management for fights with downtime, and the super busy burst window were all nice things to have.
Now we're losing the sole reason blood management exists, and losing a significant number of weaves under burst. What is the plan here? Who exactly is this job supposed to appeal to now?
The more I learn about how DRK worked before ShB, the more I regret not discovering this game earlier.
I think Stormblood did a better job with WAR's gauge because Onslaught wasn't just a gap closer with damage, it had roughly the same potency per gauge as Fell Cleave which made it a real consideration in fights. Do I spend this gauge on Fell Cleave or do I spend it on a bunch of Onslaughts instead to save a GCD and maybe end my combo on Path/Eye before downtime?
But in general yes, having multiple abilities that tap into your gauge simply made more sense, it made you at least think about when to spend gauge on your main spender (in this case Fell Cleave) because you might not have enough when your smaller spenders come back up.
Now they might as well remove the gauge and just give you charges on a cooldown.
I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.
I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.
It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.