Makes me laugh cause you are speaking to a computer architect. So I'm used to math and so. Furthermore, all of the math in your post, I've done it way before most of them during Beta 2. I have a google drive with lot of documents for my Monk mates. You're speaking to a "convinced by number man" and may my words are misleading about it sorry 'bout that. I'm not saying that bards is top DPS by "theorical" numbers, but effectively (Empirical and experiment = As you said, boss mechanics, randomness of some Monk buff, melee situation make us very not favoured for most of bosses ...). ... ".
Again, I know if I stuck to a dummy I'll do more than bard (but not a good SMN I assure you) but this is not the case in end game content and this as to be reworked a little bit (either by adjusting monk drawbacks or game mechanics but ... be careful while doing that cause we are extremely hard to design without bad side effect).
It's like while designing an Information System and a "young" engineer tells me : "ho you know, this is better to do this mathematically". I'll often answer : "Experiment and years teaches you often something else than theorical best practices because you don't want side effect or you prefer to secure the whole system".
