You're logic is laughable. I even outlined a low level item, where the farmed materials sell back to the vendor for more than the completed item does. You have yet to provide any sort of factual basis to your claims.
Brass Ring
Sells for 21 gil
- x1 Fire Shard
- x1 Wind Shard
- x1 Brass Ingot
- x1 Wind Shard
- x2 Copper Ore
- x1 Zinc Ore
- x1 Ragstone Whetstone
- x1 Wind Shard
- x2 Ragstone
This is a level 20 crafted item. How can you possibly sit there and tell me that farming this item, crafting it, and selling it to a vendor is turning a profit for you @21 gil? Even if you are somehow magically turning a 21 gil profit, because you somehow avoid all repair costs... it would take you selling 5715 of these to a vendor to make up for one 24 man raid coming out with 5k in repair costs per player. I would also like to point out that 5k is tremendously undershooting the cost of repair, considering I only have 3 pieces of level 50 gear and am already hitting that cost.
This doesn't even consider the fact that the materials needed to make this item are currently worth more on the MW than the finished item to players or vendors. This simple fact illustrates that there is not enough gil being generated for players to pay crafters for their time/effort (finished product mark-up does not exist). This in and of itself is a glaring issue that further illustrates the issues with the game's economy.
