Something you do best.
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If you want me too...
Group content(* Means it falls under both groups)
Sky
Sea
Kings
Story missions.*
AF quest
Unlocking jobs.*
Nyzul Isle
Assault
Garrison
Expeditionary force
Dynamis
BCNM's*
ZNM's
KSNM's
Moblin maze
Limbus
Einherjar
Synergy crafting you could do that both in groups and solo tho.
ISNM(Imperial standing NM's)
Salvage.
ANNM(Allied note NM's)
Ballista.
Brenner.
Here is some solo content
Campaign*
Behest*
Chocobo raising
Chocobo racing
Adventuring Fellow.
Pankration
Earning Reputation
Fields of Valor*
The only real issue is that games that have tried to use the normal formula for a hit MMORPG these days (Mainly WoWs base) have yet to recapture the lightning in a bottle that WoW was.
Hell as WoW bleeds subscribers it's hard to say that Blizzard can even recreate it. They got lucky and everyone else developement wise is trying to do the same. If anything recent MMOs that have come out strong and languished shortly after release give a bold statement that the WoW type MMO is on it's way out.
Hell it may be impossible for MMOs to ever reach the same numbers as WoW did, in the MMO space it really is a statistically anomally of the market. You need to find your playerbase and focus on it, trying too hard to please everyone leads to dissapointment on all ends of the market. When/If a MMO tries to use WoWs base and manages to hit a large subscriber base for a long time then it's a different story.
But after WoW, we just haven't seen the numbers in more recent MMOs to suggest it's a repeatable formula.
Also fun is highly subjective to alot of demographics you can't just say "If it's fun it's the norm" Like I said with the WoW style base, it's unproven to actually be "Fun" outside of WoW itself as many games have failed to capitalize on it. You could say it's like anything popular, you can't just do it again and expect the same results.
The market for all products not just games, look at movies and books Vampires and Zombies are "In" but how often does the Vampire or Zombie "Hook" actually translate into the rehashed products being as good or better than the thing they are trying to imitate?
Eventually the novelty wears off seeing something you like outside of the thing you actually enjoyed it for.
Fun is highly subjective and can't be contained to a single factor or style.
Oh I almost forgot. But seriously much of that content was either able to be done Solo as well, aside from the synergy crafts of course.
Again it was all condensed under (Battle) as you felt needed for my list to be condensed. It's content for sure but it didn't make up 97% of the game. I'd say it was a 70/30 split to be honest it was a highly group based game but as per my original arugment it wasn't the only thing to do.
If you couldn't find something to do by yourself you were just being lazy.
You forgot to star:
-Sky (People soloed the lesser gods plenty of times 75 cap.)
-AF Quests (You never needed a group for the majority of the quests unless you wanted to be safe.)
-Unlocking Jobs (You can solo the grand majority of all advanced classes.)
-Assaults (Most only use 2 people to enter to do it solo.)
-Story Missions (Only the fights required a group.)
-BCNMs (You clearly never did Job BCNMs)
-Limbus (People solo'd and duo'd these even at 75 cap.)
-Salvage (This is solo content now excluding the level 99 version)
-Reputation farming is a purely solo thing, but according to you, this shouldn't be considered content.
You guys don't understand what group and solo content is.
Just because a few players manage to kill something solo that was intended for a group DOES NOT MAKE IT SOLO CONTENT A ton of job quest could not be done at lvl 30. Take the bomb you need to kill for the SAM quest it would rape you. Some of them could be soloed but a lot fo them people needed help. I'm not talking about anything after lvl 75 cap.
Also if you could read you could see a star next to bcnm's meaning its solo and group content and it was solo bcnm's before the job ones like the treasure chest bcnm.....
Quoting you here:
Changing that from "a LOT less" to simply "less" makes a world of difference, since "a LOT" implies there is next to none left.
Or so some guy says...Quote:
Some guy talks with MMO developers between a weekly and a daily base, when he doesn't inverview them. TERA's devs included. He's quite aware of the compromises they had to do in order to make the server structure what it is.
We're making progress, you admit what you posted is your opinion. My opinion is based on my opinion. I'm not claiming it to be universally correct, unlike you.Quote:
What is your opinion based on again?
What do those have to do with failed copycats again?Quote:
Like Final Fantasy XI? Or like every long lasting MMORPG we have on the market?
I'd like to see you dodge, block and chain combos with only one keypress.Quote:
But it's really not. The difference is in a single keypress, and considering that hitboxes in action-based mmorpg are overly large, there really isn't much difference besides a mere functional one that influences the fun factor very relatively.
Says someone claiming the difference between action and non-action based combat is one keypress.Quote:
Just pointing out just how weak and incredibly subjective your arguments are.