Actually FFXI was fine with force pop HNM, the only problem was how to access it (ZNM, take picture of mobs >____< )And still, there was HNM pop without ???.
FFXI has never been ruined, just getting boring.
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We want it all, but we're trying to find the appropriate compromises. The XI system implemented directly and unchanged into XIV would probably not fly, and would not be the best option anyway since it had its problems. The new system relative to the old one should probably be something like the Protestant reformation was to the Catholic church.
(As long as I've got my history right. Hah.)
I approve of this thread !
Too bad the way to 50 is so fast and easy, it removes the potential to have meaningful NM's/content for mid-level gear.
The controversial gear swap also allowed to have more gear sets, thus more meaningful and lasting content.
Unfortunantly, this seems to be what alot are pushing as the new standard for the genre. Look as GW2, from what I read, they claim to have no real leveling curve, because they want everyone to be able to reach cap. This is where the main content is now, thats just the way it is these days.
This is unfortunate. In FFXI, does everyone remember their first time hitting 75? (this is pre-level cap increase ofc.. no abyssea etc). There was an immense feeling of satisfaction!
You spent so much time leveling, and doing subjobs etc so that you could advance into endgame. You had to WORK to get into the HNM/Namis/Limbus/Einherjar scenes. Some people just leveled jobs like nin/dnc, BST, SMN so they could enjoy solo content for themselves @ 75, which still took work.
Nowadays, it seems that getting to the level cap is a piece of cake, then you sit around and wait for a content finder to group you with randoms and go smash out of one few copy+paste dungeons.
I want to have to put in work, people learn their jobs completely, and venture out into the world of endgame, then hit the ground running. This spoon-fed content just isn't half as fun as what MMO's used to be. And not only that, I want to experience content with friends and a great community, not random people that a content finder put me with.
Remember the excitement of your linkshells first Einherjar win? Your LS's first CoP-Namis win? Remember when the upper tier shells started doing their best to smash down Pandemonium Warden? The successes you experienced with people who you knew and enjoyed being with intensified the success, moreso as compared to beating a random dungeon with people you don't know.
/edit. We are going off topic! I appreciate the support, but lets try to keep this on the subject of HNM's!
I'm guilty of straying off topic too :)
Hopefully the Dev's will notice the immense amount of support in this thread and give us a Dev Comment.
It make me remember the time when you had 3 Lv.75 and everyone was like... woaaaah Oo Amazing !!
having 2 Lv.75 was a bit common but 3, very rare. you'd have to make a better strategy with your setup because you can't change everytime as there was no moogle around. ^^.