To be perfectly honest, I probably missed that thread (#HEALERSAREQUITTING, that is), because I only visit the forum every odd couple of days and stay for a few days. And I avoid X.
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To be perfectly honest, I probably missed that thread (#HEALERSAREQUITTING, that is), because I only visit the forum every odd couple of days and stay for a few days. And I avoid X.
But if the basic casual content is boring isnt that a major problem? Shouldnt the dungeons be engaging enough for the role to feel satisfying to play? Or should the only satisfaction be in Savage and Ultimate? Several other MMOs dont have this problem since many dont have dedicated healers or if they do, the class design is made in such a way where this isnt a problem.
I think you have a problem here where the job design is so out of touch with the playerbase that it causes friction when played in current EW content and below. I do agree that going off a lvl 91 dungeon is not wise. However that 91 dungeon is for sure not as engaging as Zot or Holm from previous opening expansion dungeons.
It multi-part from what I've heard. They don't agree with the course of action with the strike. That being said, they agree that the state of healing could be a lot better. They are alright with it at the moment but believe there is much room for it to i.prove. That being said, they want the healing to be more in depth.
There was someone from JP commenting here some time ago.
He came here after someone from here had posted about this Strike on the JP forum and he got a little curious and asked some stuff.
Mostly tried to understand why people Strike.
Appears the translation wasn't that well done and didn't leave the best of impression.
He mentioned that most people who read said post didn't understand why people would Strike and thought it to be excessive.
I see that you didn't even read my post. My premise was on getting away from DPS as a primary focus. Improving DPS rotations is a band-aid fix to a larger design flaw.
Difficulty isn't the argument I made at all. It's about a return to healers focusing on healing, not DPSing. You can balance around sprout healers healing. The "but what about sprouts?" argument is an ideological straw-man.
Sigh, again you didn't even read my post - or if you did you clearly didn't assimilate any of the points or arguments in it. The verifiability comes from ability parses that have been posted ad nauseum in this thread.
This is nearly incoherent but you seem to think "healers want to fill a healing role" means "healers want blindingly complex DPS rotations and maddeningly difficult healing responsibilities even at sprout-level content" and again, that's not the argument being made by anyone.
Well, GW2 is build in mind that each class have their own healing and can live on it.
However with all the new... whatever they're called, "unique classes", some are more tailored for healing than others.
So yes and no I guess.
I played ESO for years and even if they don't have dedicated healers like so, they still have classes that are better at healing than others.
If you queue for a dungeon there's still the trinity setup.
And if you raid you want dedicated healers for it.
But ESO also allow all classes the flexibility to play any role.
I've tanked as a Nightblade (generally a DPS "rogue") with health leech.
I think I saw it while it was still a "new" post.
And yeah, when that guy from JP was here chatting a little was some time ago, so wouldn't be surprised if they have started talking more about this since.
He did however mention that there were those who ofc could agree, even he himself, that Healers didn't have much to do during times when no one was damaged.
They simply thought that creating a Strike over it was excessive. But they could agree on that Healers might not be in the best of spots when it comes to fullfilling job role.