Nah same ole me, I wanted to see how it is to just "fit in" since people seemingly hate intelligent discussions.
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At this point, I'm feeling like if that isn't the plan then it should be.
We've waited since May when they cancelled the E3 presentation for this flood of information that never came. We have two CGI trailers, a visual-only trailer that doesn't explain anything about limit breaks and a TGS trailer marred by bad coding full of recycled footage and "new" footage from an older build.
These past few months have increasingly shown that they need more time, and there's nothing wrong with that. They should take as long as they need.
I mean honestly, when you stop to think about it it is clear they're not completely on schedule since they do want to make sure ARR's release go over hell of a lot better than 1.0's release so they're definitely taking their time to make sure everything is right even for alpha testing which these days are usually at least polished to the point it's only missing a majority of it's launch content.
For example in ARR Alpha it could have every Gridania quest for testing since it will let you not only test basic mechanics but test the actual flow and see how it is but it will obviously have no dungeons or crystal tower, this is likely the point they want it to be and clearly end of September isn't going to be enough time for it.
I agree about the off-timeline part, and I'm actually ok with that. Like you said, the team is planning on taking the time necessary to make sure the game is going to succeed when it finally launches.
As far as content for the Alpha build, I'm not so sure it will have that many quests. I mean, Alpha isn't really where you test the gameplay for the most part. However, I think that what you stated for Gridania will likely be the case for when the Betas start up. I just can't see everyone enjoying the quests during Alpha when crashes and major bugs are likely going to afflict gameplay.
Most likely which is why I figure he wanted first phase as Japanese only to keep everything local for stability testing. Stress testing was what I was mostly thinking of with the amount of quests since it will keep everyone doing something beyond basic trying to fall out of the world by jumping on the wrong fence.