Imo the two min meta should be DPS exclusive while T/H stay on the one min. It would give tanks and healers more consistent damage while DPS can focus on doing more "bursty" damage. It would also bring back dots to tanks since their damage is more consistent throughout a fight and is not heavily reliant on party buffs. All jobs will still meet at two mins but the emphasis is now more on the DPS to actually do the damage. Other than that, direct hit needs to be DPS exclusive and they need to do something with Tenacity.
Personally I would like to see tenacity be a passive buff to mitigation and healing received while all mitigation across the board gets nerfed in tandem. ex. Rampart 15%, 30% mit reduced to 20%, ToB healing reduced to 5%, etc. Defensive cds currently are too powerful and using tenacity as a way of building back that mitigation is a great incentive not just in prog week but as a whole. ex. 800 Tenacity will increase Ramparts base 15% to 20%. It gives you some flexibility in how much defensive do you want in exchange for damage. This would also affect jobs exclusive short cds i.e. TBN, BW, HS, HoC.
People are complaining about WAR's op healing? At base Tenacity you are only getting 100 heal potency per hit. DRK's TBN is 15% at base tenacity, etc. Ultimately, this change will also benefit healers as now tanks are taking more damage so they have to heal more and tanks have to mix and match defensive cds more thoughtfully because they can no longer rely on a single cd to carry them, especially when they go for crit/det. They don't even need to change the outgoing damage of bosses and this would prolong the need to do another stat squish.
