I do wonder, if someone can use a Jump potion on crafting/gathering classes so they can earn alot of Gil, does the potion become a pay2win item or not?
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I do wonder, if someone can use a Jump potion on crafting/gathering classes so they can earn alot of Gil, does the potion become a pay2win item or not?
I am already paying $15/month and paying for the game and expansion packs. If they make a new mount or any kind of items they need to put it in game and put some game play around getting it to add additional content to the game. It's ridiculous they are expecting people to pay 3 times to get this stuff.
But people will lap it up like sheep so they will keep doing it.
And do we have any source on how much of that increased budget was due to the cash shop? Assuming 700,000 subscribers (reasonably safe assumption based off of unofficial censuses), they should be making about $125 million USD off of subscriptions alone. That's 250 million USD revenue per 2 years (time per expansion). Take off 35 million, and that's still 215 million left over for expenses, salary and profit for the company.
It seems possible that the cash shop helped increase the budget, but it also seems possible that it hasn't. I'm pretty sure that the increased budget is probably due to less money being taken away from the FFXIV profits to fund FFXV development now than previously.
It's sad reading that collection of comments from players in the opening post. They predicted how the cash shop would develop with total accuracy, and were slammed down for weeks on months on end by the deniers that it wouldn't go that way. Now that it has, I wonder how those people feel. Have they sided with those opposing the cash shop because it's grown in a way they said it wouldn't? Or have they just continued defending the double dipping and content stripping?