I feel like reviving this, because for patch 2.1 they have only EVER made ONE mention of Summoner, and that was some kind of upcoming tweak to Bane.
Yet, Ifrit remains useless, and all the original problems in my post continue...
I feel like reviving this, because for patch 2.1 they have only EVER made ONE mention of Summoner, and that was some kind of upcoming tweak to Bane.
Yet, Ifrit remains useless, and all the original problems in my post continue...
They also mentioned improving pet functionality.
to be fair, summon 3 not being very good is the only actual 'problem' in your post. Everything else is just "I don't like how this works" complaints... and addressing "I personally don't like this" problems are always lower priority, especially when the job in question is already mechanically sound and statistically very strong.Quote:
Yet, Ifrit remains useless, and all the original problems in my post continue...
Yes, let's beat this dead horse some more.
All they are adding are chat commands to command pets. The only issue I ever had with commanding pets was being unable to command them while casting, which they already resolved. Controlling them is perfectly fine at the moment.Quote:
They also mentioned improving pet functionality.
Without going into detail, there's a lot more than that. Just because it's the only thing you may see or agree with doesn't mean it's the only thing.Quote:
to be fair, summon 3 not being very good is the only actual 'problem' in your post. Everything else is just "I don't like how this works" complaints... and addressing "I personally don't like this" problems are always lower priority, especially when the job in question is already mechanically sound and statistically very strong.
Do you see changes or any kind of announcement of changes? No? Well then, it's an ongoing problem that needs to be addressed.Quote:
Yes, let's beat this dead horse some more.
Every job has its' own share of problems. Summoner is fortunate enough to not have the same amount of problems that a class, like Warrior, that needs immediate addressing. Summoner needs adjustments, but at this point in time, other jobs are in need of it more than we do.
sadly i wanted a smn badly in ffxiv and when it came out i was dissapointed a lot, i wanted a summoner not a dot class like spirit master from aion or warlock from wow, i hate those, i wanted my summoner as a final fantasy summoner not a pet class, i wanted him to cast summons as spells, not control them as pets like a hunter, if it is up to me fixing ifrit won't help with anything that i see as a summoner class, fixing bane won't help anything, i just want a full overhaul of this class, i don't know what did the people who made this class smoking, did they ever PLAY ANY FF GAME? did they ever SEE A SUMMONER? i am confused and sad!!!!!!!!!!!!!!!!!!!!!!!!! and angry!!!!!!!!!!!!!!!
After reading this thread, I like it. I had the idea in which you summoned a larger egi but that would run into visual clutter problems.
- Rydia was a DoT person
- Summons were good..until you got better spells (save for some awesome summons)
- FFXIV is a combination of Rydia and nerfed Summons
What all people here fail to realize is this; FFXIV took ~4 years to make. It failed and Yoshida was given 1 year to basically REMAKE THE GAME. So it's not like you can do something amazing in 1/4th the time.
I would make Summons 80% of your damage and make them take 5% damage from any non-direct attacks. All but 1~2 of your Arcanist skills would have to be used through the summon otherwise you did absolutely nothing.
Side Note: Sadly, ACN => SMN is almost the same as THM => BLM. The only real cool skill BLM gets is Flare and it's not even godtier (probably due to it being overpowered). SMN CD suite is pretty lame though.
Side Note 2:
For Final Fantasy Tactics, Summoner in the beginning was boss damage. Then later in the game Summoner was trash because all the "strong" summons took too long to use so enemies would just move out of the way. That and two swords Monk would wreck everything in sight so I, personally, stopped using an inefficient class.
FFXIV SMN = Rydia from FFIV
FFXIV summons are small because this is an MMO, performance is an issue, screen clutter is an issue.
Give Ifrit's default skill and auto-attack some AoE cleave potential and call it a day.
The FFXIV SMN is an interesting and fun class to play, and if you don't like it, there is always the 5 button tedium of BLM to satisfy your need for big numbers flashing up on the screen every 4 seconds.
So have they actually confirmed any adjustment to bane? Someone in my fc mentioned it yesterday, but I can't find anything online to support it.