To me this reads as another problem with FF over people not knowing how to deal with conflict. I haven't found any of these spectucularly rude or toxic. It's just people arguing over something they disagree with.
Printable View
this is better than anything i could ever write
To everybody moaning about the difficulty here, how the heck did you get past Zodiark or Hydaelyn? Or, if you started when Stormblood came out, Shinryu? Or Tsukuyomi? Or the last battle with Elidibus? Those fights weren't easy. They threw a lot at you, because at that point you were a long way into the game and the developers at that point expect you to know what you're doing, or at the very least know enough to be able to survive. New stuff or combined mechanics shouldn't be enough to make your head spin.
I'm going to say this in the most respectful way possible, but because of posts like OP, SE HAS listened before and HAS dumbed down the content. The reality is, the new raids being hard is not a community-wide opinion, because they are not difficult. Complacency is literally what has caused so many to leave this game. Sure, we have ultimates and savage, but OP has not done savage or ultimate from the looks of it, because the clear jump of difficulty from normal raids to Savage/Ultimate is...I mean do I need to explain this?
The entitlement that "I should be able to do everything and if it is too hard they need to change it because I CANNOT DO IT" is bratty and quite honestly toxic in itself. I'm sorry but not everything is for everybody, not every job should be able to be played by everybody, not all raids, normal or savage, should be completed by everybody, especially those who do not care in the slightest to learn and progress to clear. If this trend continues and SE makes changes, it will damage the game. In my honest opinion, SE needs to be a bit more harsh on listening to casual players, because listening to players who DO NOT play the game in its entirety, or care to learn and work towards playing the game better, is a problem. SE needs to listen to the midcore/hardcore crowd, and work their way down. Because I think people think that "new things" means "hard", when, if OP has been playing for so long, they would see how many recycled mechanics we got in DT, and how it is just a new flare on old stuff. IDK how one can claim to have played since Stormblood, and think this is harder? Like...come on. Stormblood had some hands, especially in the trials which I think a few were harder on normal than the current normal raid tier.
This unfair to the community as a whole, and while this thread could be viewed as "toxic", I think its a conversation that needs to happen, and not everybody is going to like what they read/hear, but the reality is they need to hear it, and either get good (I mean this in the most respectful way), or don't play an MMO that has battle content, that is the honest to god truth.
You should stop sheltering lazy people who don't want to bother on even trying to learn a new mechanic. You don't think people like OP are toxic? They literally confessed grieving the fight by staying dead on the ground. Stop trying to throw the word "toxic" at people who tell you to get a good a the game.
The problem is that they DO want things to cater to them, and it damages the game at large. I mean look at EW, they admitted (SE), that they dummed it down because they listened too much...like? We all have to be punished because some people cannot put in the time and effort to actually learn content? That is fair?
But that's not what the OP said. They said "The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty."
It's somewhat open to interpretation, but they didn't actually say they did remain dead on the ground - only that they wished they had.